Digitalization provides benefits for students by allowing them to easily learn anytime and anywhere, commonly referred to as E-Learning. Currently, many tutoring services have adopted this system, …
The purpose of this study was to discover the perspectives on the use of a monolingual dictionary as a learning media for vocabulary and the challenges faced by English students in Junior English C…
This case study investigates the perceptions of Pre-Service English teachers at Sriwijaya University regarding the use of technology in learning and its impact on teaching approaches and learning s…
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran brainbased learning terhadap pemahaman konsep fisika siswa SMA kelas X pada materi Hukum Newton. Metode penelitian yang digunak…
Stroke is a functional disorder condition that occurs due to blockage in blood vessels that transport oxygen and blood to the brain, causing in the death of brain cells, paralysis, and even death. …
Classification of music genres has been carried out using various features. Research by Zhang (2022) conducted music genre classification based on sound frequency waves, resulting in an accuracy of…
Science process skills are thinking skills that can be used to solve problems, produce knowledge, and formulate results. Improving science process skills can be done, one of them by applying the di…
This study aimed to determine whether using of A Day In My Life on TikTok has a significant effect as a teaching tool in enhancing the speaking skills of eleventh-grade students at SMK Negeri 3 Pal…
Ilmu Pengetahuan sosial adalah pelajaran yang sangat membosankan. Itulah yang sering dilkontarkan oleh mahasiswa yang sedang mempelajari IPS. Kebosanan ini sesungguhnya bukan disebabkan hafalan, te…
This study focused on investigating the learning activities applied by the lecturer in the speaking for informal interaction class in class B of first-semester students of the English Education stu…
This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research…