Education is one of the keys to national quality. Through learning, students can prepare and expand their potency in order to face the challenges of the 21st century. Critical thinking skills are o…
Jenis penelitian ini yaitu penelitian dan pengembangan (RnD) yang dilakukan dengan menggunakan 6 langkah-langkah pengembangan menurut Borg and Gall. Tujuan penelitian ini yaitu mengembangkan produk…
The thesis entitled "Development of Adobe Captivate-Based Learning Media Material Theory of the Origins of the Ancestors of the Indonesian Nation in the History Subject of SMA Negeri 3 Prabumulih".…
This study entitled "Development of Audiovisual-Based Learning Media Using Plotagon Story Physical Revolution Material in Musi Rawas in Class XI SMA Negeri 2 Lubuklinggau" contains data regarding t…
Telah dilakukan penelitian dan pengembangan media pembelajaran berbasis phet simulation berbentuk web pada materi elastisitas dan hukum Hooke dalam meningkatkan keterampilan berpikir kritis siswa S…
This studi aims to (1) describe the result of the students and teachers of class VII SMP Negeri 8 Prabumulih on learning media to identify elements of fantasy story texts based on Lectora Inspire. …
The development of level 4 reading literacy minimum competency assessment questions using the wizer.me application at SMP Negeri 41 Palembang aims to; (1) describe the needs of educators and studen…
Penelitian ini bertujuan untuk membuktikan pengaruh penggunaan media YouTube terhadap hasil belajar peserta didik pada mata pelajaran ekonomi di SMA Negeri 1 Pemulutan. Penelitian ini merupakan jen…
This study aims to produce learning media products for basic service techniques in volleyball games based on applications on Android at SMA Negeri 1 Banyuasin III so that students don't get bored i…
DEVELOPMENT OF YOUTUBE MEDIA IN LEARNING TO WRITE PROCEDURE TEXT IN CLASS XI SMA NEGERI 2 MUARA ENIM ABSTRACT The objectives of this development research are 1) to describe the analysis results of …
This study aims to develop interactive learning media based on the Canva application on the sub-theme of peredaran darahku sehat for class V SD Negeri 5 Indralaya and to describe the responses of s…
This study aims to develop a wordwall-based educational game learning media for grade IV plane figure material at SD Negeri 02 Pagar Alam, and also aims to determine the validity and responses of s…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and …
This research aims to describe the conformity of learning materials with Basic Competencies in the Elementary School Student’s Book Theme 3 (Figures and Inventions) revised edition 2018. There ar…
This research aims to describe the taxonomy processes of deliberate practice and kanban on mental learning and transfer assignments of economics for IIS students at SMAN 10 Palembang. The instrumen…
Penelitian ini bertujuan untuk membuktikan pengaruh media Articulate Storyline terhadap hasil belajar peserta didik pada mata pelajaran ekonomi di SMA Negeri 1 Pemulutan. Penelitian ini merupakan j…
Research and development of learning videos has been conducted on the material of writing persuasive texts in class VIII SMP Negeri 56 Palembang. This research aims to describe the results of the n…
This study aims to produce a product in the form of mobile learning media based on the airsite application in which there is material for writing negotiation texts for class X students of SMA Neger…
This study aims to: (1) describe the need for the development of a blended learning model combining project based learning in learning to write papers; (2) describe the design of a blended learning…
This research aims to develop a discovery-based learning package on the impact of forest and land fires that is valid and practical for student learning. This research uses the ADDIE development mo…
Tujuan penelitian ini adalah mengembangkan media pembelajaran video animasi perilaku hemat energi pada Bimbingan Belajar Robbani di Kabupaten Ogan Ilir. Model yang disarankan oleh Thiagarajan dalam…
This research aims to produce a development product in the form of a learning media using Construct 2 on the expotition text material of 10th-grade students at MAN 1 Ogan Ilir. The type of research…
This study aims to determine the effect of kinemaster learning media on students' interest in learning economic subjects in class XI IPS SMA Negeri 1 Rambang Kuang. This research is a type of exper…
Prospective English teachers are prepared to enter the teaching professions with several qualifications. A well-prepared English teacher could be influenced by various factors, such as professional…
Problem-based learning needs (LKPD) to support the crusial part of the learning process. This research is to investigate the impact of the use of LKPD(Lembar Kerja Peserta Didik/student's worksheet…
Penelitian ini bertujuan mendeskripsikan penggunaan media flash card untuk meningkatkan hasil belajar peserta didik kelas IV pada tema 3 subtema 1. Penelitian dilakukan di SD Negeri 11 Indralaya de…
This research is research and development (R & D) which aims to produce Situ Jumber Pocket Board Learning Media on the material of Summary Summation. The development model used in this study is the…
This research is entitled "Development of Android-Based Interactive Learning Media Using Smart Apps Creator Material on the Role of Characters Around the Proclamation of Indonesian Independence Cla…
Pengembangan powerpoint interaktif materi pertumbuhan dan perkembangan makhluk hidup siswa kelas 3 SD Negeri 16 Indralaya Utara bertujuan untuk mengetahui prosedur pembuatan produk, kualitas produk…