This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the developme…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also …
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya…
This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA …
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all chi…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di K…
This study aims to describe the role of foster parents in fostering children's moral development at Cahaya Ridho Bunda Orphanage Palembang. This type of research uses descriptive qualitative method…
The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study …
The purpose of this research is: to describe how busy book media can help improve early reading skills in children aged 4-5 years with the subject of 9 children 5 girls 4 boys. The method used in t…
This study aims to determine the influence of busy book media on the fine motor skills of group B children at TK Islam Az-Zahrah Palembang. The research design employed is a pre-experimental approa…
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Based on the results of observations made at TPA Ceria, it is known that children's self-awareness is still very low. This child's low self-awareness ability is influenced by less interesting learn…
This research was conducted with the aim of finding out the effect of numbers songs on the early mathematics abilities of children aged (4-5) years at the IT Kindergarten in Menara Fitrah Indralaya…
Penelitian ini bertujuan untuk meningkatkan kemampuan membaca permulaan dengan media flashcard pada anak kelompok B di TK Kasih Ibu Palembang. Jenis penelitian ini adalah penelitian tindakan kelas …
Penelitian ini dilakukan bertujuan untuk mengetahui secara mendalam tentang peran guru menstimulasi kemampuan berbicara anak yang mengalami keterbatasan mendengar di SIT Insan Mandiri Cendikia Pale…
This study aims to determine the difference in the level of independence in early childhood in terms of the mother's last education level, namely primary education (Elementary School and Middle Sch…
Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat d…
This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument …
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with th…
This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palemba…
This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures,…
This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to t…
Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikem…
This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development pr…
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental d…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melaku…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the valid…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the charact…