Students are expected to have resilience in facing academic challenges which is called academic resilience. The research objective was to determine the level of academic resilience of Srijaya Negar…
This research is titled "Development of Canva-Based Learning Media With Infographic Design In History Subjects at High School." This study aims to produce canva-based learning media with valid and …
Study This Titled “ Development E- module based BookCreator Material for Ancient Graves at the Cemetery of Ki Gede Ing Suro Palembang for Learning History Class X SMAN 1 Indralaya ”. Study This…
Penelitian ini bertujuan untuk membuktikan pengaruh literasi digital terhadap hasil belajar mahasiswa pada mata kuliah pengembangan media pembelajaran ekonomi program studi Pendidikan Ekonomi Angka…
This research is entitled "Development of History Learning E-Module Based on Kvisoft FlipBook Maker Pro on Basic Competency 3.2 in Class XII SMA Negeri 22 Palembang". The formulation of the problem…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adop…
This research is entitled "Development of Infographic Learning Media Using VistaCreate Palembang Sultanate Collection Material at SMA Srijaya Negara Palembang". This research was conducted in class…
Penelitian ini bertujuan untuk membuktikan pengaruh pemanfaatan waktu belajar di luar jam pelajaran terhadap hasil belajar mahasiswa pada mata kuliah pengembangan media pembelajaran ekonomi Pendidi…
This study aims to produce development products in the form of learning media using the Quizizz Explanatory Text application for Class XI SMA IBA Palembang students . This type of research is resea…
This study, "E-Module Creation Utilizing Flip HTML5 Resistant Material 5 Days 5 Nights in Palembang History Class XII SMA Srijaya Negara Palembang," has been implemented in class XII IPS 4 at the s…
Penelitian pengembangan soal-soal asesmen kompetensi minimum level 6 literasi membaca menggunakan Quia Web di SMA Negeri 8 Palembang memiliki tujuan untuk 1) mendeskripsikan kebutuhan guru dan pese…
This research is entitled "Development of Audiovisual Learning Media Using Filmora 11 Prehistoric Period Relics Material at the South Sumatra State Museum in Learning History Class X SMA Srijaya Ne…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between se…
This study aims to prove the effect of Microsoft Form learning media on student learning outcomes in economic subjects at SMA Negeri 1 Indralaya. This research is an experimental research using Pre…
Research on the development of learning media in the form of video-based InShot in writing the text of the observation report for class VII students of SMP Muhammadiyah 4 Palembang, the aim is to (…
This study aims to analyze and develop valid and practical animated video learning media for applying toilet training to early childhood in the Robbani Playgroup, Ogan Ilir Regency. This research u…
ABSTRAK Pengembangan soal AKM literasi membaca level 4 menggunakan aplikasi I-Spring di SMP Negeri 01 OKU ini bertujuan untuk (1) mendeskripsikan kebutuhan SMP Negeri 01 OKU terhadap pengembangan s…
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
The Ministry of Environment and Forestry of the Republic of Indonesia noted that in January-August 2021, more than 20,000 tons of B3 waste, including from hospitals throughout Indonesia, contribute…
This research is entitled "Development of Webtoon-based Electronic Comic Learning Media Basic Competencies 3.7 in Class XI History Subjects at Public High School 3 Tanjung Raja" this research was c…
Pengembangan soal asesmen kompetensi minimum literasi membaca level 5 menggunakan aplikasi Testmoz di SMA Negeri 19 Palembang ini bertujuan untuk; (1) mendeskripsikan kebutuhan pendidik dan peserta…
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the proced…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based wor…
Consumers’ beliefs and attitudes towards online sales significantly influence buying behavior on the internet. However, the impact of these thoughts and beliefs on the decision to make an online …
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so tha…
This study aims to produce Application-Based Interactive Learning Media Using Smart Apps Creator on Material Characteristics of Living Things in Grade III SDN 11 Indralaya. The type of research use…