Pembelajaran sejarah lokal belum sepenuhnya didukung oleh media digital yang menarik dan interaktif. Materi seperti Penjajahan Jepang di Palembang masih disampaikan secara konvensional, sehingga di…
Penelitian ini bertujuan untuk membuktikan pengaruh penerapan model pembelajaran quick on the draw berbantuan wordwall terhadap motivasi belajar siswa kelas X SMA Negeri 2 Indralaya Utara. Latar be…
Education has an important role in developing quality human resources, one of the crucial aspects in the educational process is learning motivation, which can encourage students to be more active i…
This study aims to determine the effect of the Problem-Based Learning (PBL) model on the science process skills (SPS) of 11th-grade students in the respiratory system topic. This research employs a…
Research objectives This research aims to examine the effect of implementing the Case-Based Learning (CBL) learning model on students' critical thinking abilities in history subjects at SMA Negeri …
This study aims to describe how the implementation of the Project Based Learning (PjBL) model in geometry learning for class IX students of MTsN 1 Ogan Ilir. The method used is descriptive, which i…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan komunikasi matematis peserta didik melalui penggunaan Lembar Kerja Peserta Didik (LKPD) Digital berbasis pendekatan Realistic Mathematics Ed…
Penelitian ini bertujuan untuk menganalisis kemampuan penalaran Matematis siswa kelas VII SMP dengan pembelajaran Numerasi berbantuan AI ChatGPT pada topik luas Segi empat. Penelitian ini memiliki …
Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir aljabar siswa dengan menggunakan pembelajaran berbasis Artificial Intellegence (AI) pada pokok bahasan Sistem Persamaan Linear Dua …
This study aims to determine the effect of the PBL model on students' critical thinking skills in the Pancasila Education Subject at SMA Negeri 1 Tanjung Batu. This study uses a quantitative approa…
This research aims to develop Higher Order Thinking Skills (HOTS) questions based on numeracy literacy in biological sciences on environmental change materials that are valid, reliable, and have go…
Tujuan penelitian ini untuk mendeskripsikan kemampuan pemecahan masalah siswa menggunakan model pembelajaran PBL – STEM pada materi barisan dan deret aritmetika. Metodepenelitian yang digunakan a…
This research aims to determine the role of housewives in the home industry in meeting the needs of families in Sungai Pinang village. This research uses a qualitative descriptive research type. Da…
The Smart Village concept is a concept that can be applied to community groups, villages and cities. Smart Villages are a reflection of the progress of the system and administration of a village, b…
This research is entitled "Development of a Digital Supplement Book Based on 3D Pagellip Collection Material on the Distribution of Megaliths in Pagar Alan City to Improve Hirotical Literacy in SMA…
This research is entitled "The Role of Kiagus Wirawan in the Development of Palembang Wayang 2004-2022". The issue raised was the role of Kiagus Wirawan in efforts to maintain the existence of waya…
This study aims to prove the effect of the Inquiry Learning model on the learning outcomes of eleventh-grade students at MAN 2 Palembang. The method used in this study is an experimental research m…
This research is entitled "Podcast Media Development Using Dolby On: Record Audio & Music to Improve Historical Thinking Skills at SMA Negeri 1 Indralaya". This research was conducted in class X 4 …
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research …
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Pale…
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning ou…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Res…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The de…
This study aims to determine the effect of using Crossword Maker learning media with the theme of Pancasila values on students' learning motivation at SMP Negeri 2 Jejawi, this study uses a quantit…
This study aims to determine the improvement of digital literacy skills in Pancasila education learning using Information and Communication Technology (ICT) based media SMP Negeri 7 Pemouthan, this…
Penelitian ini bertujuan untuk mengetahui bagaimana strategi sekolah dalam meningkatkan karakter religius peserta didik di SMA Negeri 6 Palembang. Penelitian ini menggunakan pendekatan kualitatif d…
This researcher aims to find out students' perceptions of Multicultural Education courses in shaping the global diverse character of the PPKn study Program, Sriwijaya University. This study uses a …
This study aims to determine the effect of project activities to strengthen the pancasila student profile on the formation of students' social skills at SMA Negeri 1 Tanjung Batu. This research use…
This research aims to produce linktree-assisted digital learning media whose focus on design and implementation is aimed at realizing 4C skills in students. In this study, the subject of the resear…
This research was conducted with the aim of producing a product in the form of digital teaching materials, analyzing validity, and practicality. The type of research conducted is development resear…