The development of flipbook teaching materials for cultural diversity material oriented to local wisdom of Ogan Ilir Regency, Grade IV at SDN 05 Indralaya aims to determine the development procedur…
The use of dry lab simulation has been conducted to determine the effectiveness of students' misconceptions on earth and solar system material in class 7 of Srijaya Negara Junior High School Palemb…
The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary …
This research aims to produce a Sensory Play Box educational game tool for children aged (5-6) years that is tested valid and practical. The development model used is formative evaluation from Rown…
This thesis is entitled "Strategy of the Community-Based Teaching Unsri Movement in Ogan Ilir Regency During the Covid-19 Pandemic". This study discusses the strategy of the community-based teachin…
This study aims to evaluate the Policies of the Basic Training Program for Candidates for Civil Servants (Latsar CPNS) at the Regional Human Resources Development Agency (BPSDMD) of South Sumatra P…
Delivery of classes through online medium has been a recent modification brought out by the education system in Indonesia in the wake of the current pandemic situation. Online learning becomes a ne…
This study aimed to find out the students' perspectives and the factors that motivate them in learning English at Kampung Inggris Tempirai PALI. A qualitative study in case study design was adopted…
COVID-19 pandemic has been influencing all aspects of life, and the educational aspect is not an exception. Since COVID-19 transmission occurs by having direct contact with the infected people, mai…
The research aimed to prove the effect used of Quizizz game media on the student learning result in economic subject at the students class A in tenth grade of the Nurul Hilal Senuro Islamic High Sc…
Pentingnya pembelajaran yang ideal dan inovatif dengan pemanfaatan teknologi sangat diperlukan pada era pembelajaran abad-21. Sejalan dengan kurikulum 2013 memiliki empat hal seperti, penguatan HOT…