This study addresses the issue of speech acts found in the Instagram accounts of beauty pageant fans. The research has both academic and practical objectives. The academic objective is to fulfill t…
This research examines the news framing of the controversy surrounding Bahlil Lahadalia's doctoral degree on the news portal Mediaindonesia.com. Using a descriptive qualitative approach within a cr…
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran komik bertema nilai-nilai Pancasila terhadap motivasi belajar peserta didik di SMA Srijaya Negara Palembang. Penelit…
This study aims to determine the effect of using infographic learning media on student learning outcomes in Pancasila Education Subjects at SMP Negeri 50 Palembang. This study uses a quantitative a…
Penelitian ini membahas representasi maskulinitas perempuan dalam film Kill Boksoon (2023) dengan menggunakan pendekatan semiotika Roland Barthes. Film ini menampilkan sosok perempuan yang menampil…
This study aims to (1) describe the results of the needs analysis, (2) describe the results of the design and product, and (3) describe the results of the learning media validation. This study uses…
This research aims to investigate the influence of Social Media Marketing and Electronic Word of Mouth (E-WOM) on purchasing decisions for consumer Starbucks Palembang Indah Mall in Palembang City.…
This research aims to examine and explain how the influence of the intensity of social media use on consumptive behavior by considering parasocial relationships as a variable that mediates both. Th…
This study aims to test the effectiveness of the snakes and ladders game media on students' cognitive learning outcomes in history subjects at SMK PGRI Tanjung Raja. Using a quasi-experimental meth…
Penelitian ini dilatarbelakangi oleh kebutuhan akan media pembelajaran yang lebih interaktif dan kreatif dalam mengajarkan bahasa Indonesia, khususnya dalam menyampaikan teks deskripsi sederhana un…
Penelitian ini bertujuan untuk: 1) menguraikan analisis kebutuhan guru dan siswa terhadap pengembangan media pembelajaran teks deskripsi berbasis Book Creator; (2) Menghasilkan rancangan pengembang…
This development research aims to produce video media as a medium for public education in Sakatiga Village Ogan Ilir Regency. This research is a type of research and development (R&D) Research and …
This research is entitled "Development of E-LKPD Assisted by Smart Apps Creator on Heat and Its Transfer Material for Elementary School Students." This research was conducted in grade V of Rantau P…
This study aims to produce valid, practical, and effective learning media in the form of animated videos based on characters who care about the environment for Pancasila Education subjects in junio…
This study aims to produce a valid, practical, and effective G-sites-based character education learning media assisted by Augmented Reality with the PBL model in Elementary Schools for student lear…
This study aims to analyze the formation of the Samosir tourist destination image through promotional content on the Instagram account @samosirindah using Norman Fairclough's Critical Discourse Ana…
Penelitian ini bertujuan untuk menganalisis bagaimana Verrel Bramasta membangun personal branding melalui akun Instagram pribadinya (@bramastavrl) dalam konteks kampanye politik menjelang Pemilu 20…
This study aims to develop technology-based Energy Conversion course teaching materials using the Canva application in the form of valid and practical E-Modules. The background of this study is the…
Objectification of women in media, as portrayed in the web series Main Api (2024), remains a persistent issue, often veiled through subtle aesthetics. This series presents the objectification of wo…
Instagram has become an effective platform for the government to deliver policy information, public services, and development programs directly and quickly to the public. One of the agencies utiliz…
Penelitian ini bertujuan untuk meningkatkan koordinasi mata dan tangan anak usia 4- 5 tahun melalui permainan sensorimotor di PAUD Anak Bangsa Palembang. Permasalahan yang diangkat dalam penelitian…
This study aims to determine the effect of the Uno Stacko game on the logical thinking ability of 5–6-year-old children at TK Kartika II-1 in Palembang City. The research used a quantitative pre-…
Penelitian ini bertujuan untuk menganalisis bagaimana nilai-nilai kearifan lokal di implementasikan dan memengaruhi perilaku moral anak. Metode yang digunakan adalah etnografi, melibatkan observasi…
Penelitian ini bertujuan untuk mengetahui peran guru dalam menggunakan metode cerita untuk kemampuan berbicara anak usia 5–6 tahun di TK Negeri Pembina Ogan Ilir. Penelitian ini menggunakan pende…
Penelitian ini bertujuan untuk mengetahui pengaruh kegiatan menganyam purun terhadap kemampuan motorik halus pada anak usia 5-6 tahun di TK Ar Rahmah Tanjung Atap Ogan Ilir. Metode penelitian yan…
Penelitian ini bertujuan untuk meningkatkan kemampuan dasar seni rupa anak usia 5-6 tahun melalui membatik jumputan ecoprint di TK IT Auladi Palembang. Metode yang digunakan adalah penelitian tinda…
Penelitian ini bertujuan untuk meningkatkan kreativitas anak usia 4-5 melalui mendaur ulang sampah plastik di TK IT Auladi Palembang. Metode yang digunakan adalah penelitian tindakan kelas (PTK) de…
This study aims to determine the empowerment efforts made by the government towards aluminum household equipment craftsmen in Tanjung Atap Village, Ogan Ilir Regency. This study uses a qualitative …
This research aims to understand family empowerment through Micro, Small, and Medium Enterprises in increasing family income, particularly for kemplang business operators in Tanjung Agas Village, O…
This research aims to find out how community empowerment is carried out in the Pineapple Fiber MSME in Pangkul Village, Prabumulih City. The uniqueness of MSMEs in processing pineapple leaves into …