Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan pupuk organik cair (POC) limbah kecambah Kacang hijau (Vigna radiata L.) dengan berbagai konsentrasi terhadap pertumbuhan tanaman Pak…
This study aims to determine the effect of Plant Growth Promoting Rhizobacteria (PGPR) from (Mimosa pudica L). roots on the growth of cherry tomato plants (Solanum lycopersicum). The method used in…
Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metod…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian p…
This study aims to determine the feasibility level of machining workshop facilities and their relationship to the quality of student learning at SMK Negeri 4 Palembang. This research uses a descrip…
The Education Development Contribution (SPP) payment system at SMA Negeri 2 Sungai Lilin currently uses a manual system for recording and managing student tuition payments. This method is considere…
School of Arts and Design in Palembang" Conceptual Foundation, S1, Architectural Study Program, Sriwijaya University, 2019. The development of formal education in universities and colleges has a va…
The purpose of this study was to determine the effect of role-playing methods on the literacy skills of children aged 5-6 years in Ogan Ilir Pilot State Kindergarten. This study uses a quantitative…
Kebudayaan merupakan salah satu potensi untuk mengangkat bangsa Indonesia di dunia. Melalui budaya, bangsa Indonesia dapat menunjukkan jati dirinya sebagai bangsa yang besar. Seniman sebagai pelaku…
Belitung Tourism College is a planning of urban facilities capable of lifting human resources and able to succeed the Special Economic Zone of Tanjung Klayang Belitung. Belirzmg Tourism College wil…
Music is a necessity that plays an important role in everyone's life. Music as one of the art that can be accepted and enjoyed by everyone from various circles around the world. Music is a combinat…
This development research aims to produce a valid and practical video as a promotional media for the 16 Ilir Palembang floating culinary tourism. This study uses the Research and Development (R&D) …
This study aims to determine the accuracy of the target of the Indonesia Smart College Card (KIP-K) holders in the 2021 community education study program at Sriwijaya University. This research empl…
Palembang College of Design is an education institution specialized in the design for improving concept and skills of design. To support that, it needs a interesting and modem building designs and …
Energy and minerals are important in the survival of human beings in modern times, the energy used to make it easier for people in the activity every day. Indonesia is rich country in natural resou…
Planning and Design College of Fine Art and Design with Collaborative Space approach was planned in Palembang, South Sumatera, this school is an educational institution that organizes higher educat…
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research …
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Pale…
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning ou…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Res…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The de…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, v…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analys…
Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment …
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekol…
PENELITIAN INI BERTUJUAN UNTUK MENGANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDONESIA DENGAN MODEL ROLE PLAYING. METODE PENELITIAN YANG DIGUNAKAN ADALAH KUANTITATIF D…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This resear…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 0…