This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, v…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analys…
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekol…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This resear…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 0…
PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, V…
ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGK…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low…
This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the deve…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosyst…
This study aims to produce a product in the form of Padlet-assisted multimedia oriented towards Education for Sustainability Development for Science learning on environmental issues material for 5t…
This research aims to produce a Padlet-based multimedia learning product oriented to ESD for fifth-grade students at SD Negeri 149 Palembang, focusing on the procedure of development, validity, res…
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta …
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembe…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui…
This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text ma…
This study aims to determine the effect of PHET Colorado learning media on student learning outcomes in fraction material for Grade IV at SDN 107 Palembang. This research uses an experimental desig…
Analyzing intrinsic elements in fiction stories in thematic books for class IV students in theme 8 in the area where I live. Analysis is an activity to examine a particular object systematically, i…
The purpose of this research was to describe the improvement in learning outcomes of second grade students at Elementary School 129 Palembang in calculating multiplication operations and the distri…
This research produces a product in the form of ROMI learning media assisted by Articulate Storyline to improve the critical thinking skills of elementary school students. The type of research used…
This research aims to determine the beginning reading skills of class II students with theme 3, subtheme 3. The type of research used is qualitative with descriptive methods. The research subjects …
The development of an e-book on photosynthesis, the most important process on earth for class IV SD Negeri 08 Tanjung Batu aims to find out product manufacturing procedures, product quality and pra…
Penelitian ini bertujuan untuk mengembangkan media wapel (Wayang Pembelajaran) pada materi menceritakan kembali isi dongeng dikelas III SD Negeri 41 Palembang dan juga bertujuan untuk mengetahui ke…
This study aims to produce learning media products, describe the validity of the media, teacher responses, and student responses to scrapbook learning media on the content Indonesian the subtheme C…
This research aims to produce Canva-based digital teaching material products using the Problem Based Learning model on material for changing the form of objects in grade III State Elementary School…
Pengembangan bahan ajar flipbook digital dengan menggunakan aplikasi heyzine dan canva pada materi perkembangan tumbuhan menggunakan model pengembangan ADDIE dengan 5 tahap (Analyze, Design, Develo…
The aim of this research is to describe the intrinsic elements of poetry in the student book Tema Cita-Citaku Class IV SD. The type of research used is qualitative with descriptive methods. The dat…
The aim of this research is to describe the intrinsic elements of poetry in the student book Tema Cita-Citaku Class IV SD. The type of research used is qualitative with descriptive methods. The dat…