Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran komik bertema nilai-nilai Pancasila terhadap motivasi belajar peserta didik di SMA Srijaya Negara Palembang. Penelit…
This study aims to determine the effect of using infographic learning media on student learning outcomes in Pancasila Education Subjects at SMP Negeri 50 Palembang. This study uses a quantitative a…
This study aims to (1) describe the results of the needs analysis, (2) describe the results of the design and product, and (3) describe the results of the learning media validation. This study uses…
This research is entitled "Development of a Digital Supplement Book Based on 3D Pagellip Collection Material on the Distribution of Megaliths in Pagar Alan City to Improve Hirotical Literacy in SMA…
Hasil belajar peserta didik pada mata pelajaran ekonomi di SMA Negeri 2 Indralaya Utara masih tergolong rendah, salah satunya karena peserta didik kurang aktif dalam proses pembelajaran yang cender…
This study aims to test the effectiveness of the snakes and ladders game media on students' cognitive learning outcomes in history subjects at SMK PGRI Tanjung Raja. Using a quasi-experimental meth…
Penelitian ini dilatarbelakangi oleh kebutuhan akan media pembelajaran yang lebih interaktif dan kreatif dalam mengajarkan bahasa Indonesia, khususnya dalam menyampaikan teks deskripsi sederhana un…
Penelitian ini bertujuan untuk: 1) menguraikan analisis kebutuhan guru dan siswa terhadap pengembangan media pembelajaran teks deskripsi berbasis Book Creator; (2) Menghasilkan rancangan pengembang…
This development research aims to produce video media as a medium for public education in Sakatiga Village Ogan Ilir Regency. This research is a type of research and development (R&D) Research and …
This research is entitled "Development of E-LKPD Assisted by Smart Apps Creator on Heat and Its Transfer Material for Elementary School Students." This research was conducted in grade V of Rantau P…
This study aims to produce valid, practical, and effective learning media in the form of animated videos based on characters who care about the environment for Pancasila Education subjects in junio…
This study aims to produce a valid, practical, and effective G-sites-based character education learning media assisted by Augmented Reality with the PBL model in Elementary Schools for student lear…
This study aims to develop digital-based learning media to enhance the effectiveness of history learning at SMA Negeri 12 Palembang. Initial observations revealed that history learning in this scho…
This study is entitled The Effect of Implementing Problem-Based Learning (PBL) Model on Critical Thinking Ability of 10th Grade Students at UPT SAM Negeri 2 Palembang" The formulation of this resea…
Digital learning is rapidly evolving with the integration of technologies such as YouTube as a primary source of educational content. However, a major challenge remains in how learners can efficien…
This study was conducted to examine the effect of implementing the Problem Based Learning (PBL) model assisted by student worksheets (LKPD) on students' critical thinking skills in the Economics su…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Interaktif Proses Masuk dan Berkembangnya Agama Hindu–Buddha di Indonesia Berbasis Case Method Menggunakan Aplikasi Canva di MAN 3 Palem…
Penelitian ini berjudul “Pengembangan E-LKPD Berbasis Website Wizer.me dalam Pembelajaran Sejarah Kelas X Materi Guci dan Keramik Sriwijaya di SMA Srijaya Negara Palembang”. Penelitian ini dila…
This study aims to develop an electronic student worksheet based on scientific literacy for the biotechnology sub-topic in grade X of senior high school. The study is motivated by students' low int…
Penelitian ini bertujuan untuk menganalisis keterampilan peserta didik dalam membaca dan menulis permulaan melalui media flashcard. Metode yang digunakan adalah deskriptif kualitatif dengan teknik …
Traffic congestion problems in major cities, including Palembang, require an effective and accurate vehicle density classification system. This study aims to classify vehicle density on the main ro…
This study aims to develop Technological Pedagogical and Content Knowledge (TPACK)-based learning tools on plant tissue material to improve critical thinking skills of grade XI high school students…
This study aims to (1) describe the need for developing a flipbook-based e-module of history texts in Indonesian language learning for grade XII of senior high school; (2) design a flipbook-based e…
This research aims to (1) analyze the number of thesis publication developments in Mechanical Engineering Education students, (2) analyze the form of the development map of thesis research for Mech…
This research aims to determine the effect of the implementation of Occupational Safety and Health (OSH) in workshops on the learning outcomes of Class XI vocational students at SMK Negeri 4 Palemb…
This study aims to determine the validity and practicality of Project Based Learning (PjBL) based jobsheet learning media in the Packing Practice Course in the Mechanical Engineering Education Stud…
This study aims to determine the effect of the Uno Stacko game on the logical thinking ability of 5–6-year-old children at TK Kartika II-1 in Palembang City. The research used a quantitative pre-…
The background of this research is the need for a module that discusses Occupational Safety and Health in the machining workshop. This type of research is research and development aimed at developi…
This study aims to analyze the structure of investigative news texts and the coherence between verbal and non-verbal investigative news structures on Tamara Delv's YouTube channel and its implicati…