Learning media needs to be developed into various types. In learning, students and teachers need learning media that is easy to use, because of the limitations of teachers in using and choosing the…
Penelitian ini bertujuan untuk: (1) mendeskripsikan kebutuhan peserta didik pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya il…
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research …
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Pale…
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning ou…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Res…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The de…
Penelitian ini bertujuan untuk mengembangkan media boneka tangan pada materi menceritakan kembali isi dongeng pada kelas II SD Negeri 11 Indralaya serta mengukur kevalidan dan kepraktisan produk te…
Penelitian ini menghasilkan produk berupa media pembelajaran Google Sites berorientasi ESD untuk meningkatkan keterampilan berpikir kritis peserta didik kelas IV SDN 05 Indralaya. Jenis penelitian …
Pemecahan masalah merupakan suatu tujuan agar siswa lebih mudah mengaplikasikan dengan kaitan ilmu lain untuk mengembangkan di dunia modern.Salah satu media pembelajaran yang dapat digunakan guru d…
This study aims to determine the effect of using Crossword Maker learning media with the theme of Pancasila values on students' learning motivation at SMP Negeri 2 Jejawi, this study uses a quantit…
This study aims to determine the improvement of digital literacy skills in Pancasila education learning using Information and Communication Technology (ICT) based media SMP Negeri 7 Pemouthan, this…
Penelitian ini bertujuan untuk mengetahui bagaimana strategi sekolah dalam meningkatkan karakter religius peserta didik di SMA Negeri 6 Palembang. Penelitian ini menggunakan pendekatan kualitatif d…
This researcher aims to find out students' perceptions of Multicultural Education courses in shaping the global diverse character of the PPKn study Program, Sriwijaya University. This study uses a …
This study aims to determine the effect of project activities to strengthen the pancasila student profile on the formation of students' social skills at SMA Negeri 1 Tanjung Batu. This research use…
This research aims to produce linktree-assisted digital learning media whose focus on design and implementation is aimed at realizing 4C skills in students. In this study, the subject of the resear…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbantuan Google Sites pada materi bagian tubuh tumbuhan untuk siswa kelas IV sekolah dasar. Penelitian ini menggunakan metode penel…
Phonics Method Development Research Through Magic Boards to Stimulate Reading Ability of 5-6 Year Old Children in Ar Rahmah Kindergarten using the Rowntree model. This type of research includes the…
This study aims to determine the improvement of children's creativity through sand painting activities. The type of research used is Classroom Action Research (CAR). The background of this research…
Research on the Development of Flipbook Teaching Materials Assisted by Heyzine Narrative Text Material for Grade IV SD adopts the ADDIE development model which is modified into four stages, namely …
This study aims to determine the efforts of Civics teachers in implementing tolerance between religious communities at Kusuma Bangsa High School Palembang. This research uses a qualitative approach…
This research was conducted with the aim of producing a product in the form of digital teaching materials, analyzing validity, and practicality. The type of research conducted is development resear…
This research was conducted with the aim of determining the effect of the use of project-based Pancasila Education teaching modules on the civic skills of students at SMP Negeri Babat Toman. This s…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, v…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analys…
This research aims to describe the numeracy abilities of junior high school students in geometry learning by applying the PMRI approach in the context of Jembatan Musi II. The research method used …
Kemampuan computational thinking dianggap sebagai kemampuan dasar (membaca, menghitung, menulis) yang sangat diperlukan oleh setiap orang untuk menghadapi masalah yang ada pada abad ke-21 ini. Pene…
Kemampuan generalisasi pada peserta didik merupakan kemampuan yang sangat penting karena dapat melihat sejauh mana mereka memahami materi yang disampaikan. Tujuan dari penelitian ini adalah untuk m…
Pada penelitian ini yang berjudul “Pengaruh Media Mind Mapping berbasis Android pada materi Pembelajaran Penyebaran Islam di Kota Pagar Alam di kelas X MAN 1 Pagar Alam”. Penelitian ini dilakuk…