This study aims to analyze the implementation of PBL-based ELKPD on critical thinking skills and digital literacy of grade X SMA students. The population of this study were students of grade X2 and…
This study aims to develop a picture story flipbook teaching material supported by the Canva application on the topic of Bhinneka Tunggal Ika for fourth-grade students at SDN 16 Indralaya. The rese…
TheThis study aims to develop digital Pop-Up Book media and determine development procedures, product feasibility, and media effectiveness in learning Pancasila Education, material on Indonesian So…
Masalah kesehatan mental di kalangan remaja, khususnya perilaku self- harm, menjadi isu yang semakin mengkhawatirkan dan memerlukan penanganan yang efektif melalui pendekatan edukatif. Penelitian i…
This study aims to prove the effect of Digital Media Use on Student Learning Achievement in the Digital Class Management Course in the Economic Education Study Program, 2021 Batch, Sriwijaya Univer…
This research aims to prove the influence of the Pancasila Student Profile Reinforcement Project (P5) within the Merdeka Curriculum on the development of disciplinary character among 11th-grade stu…
Penelitian ini bertujuan mendeskripsikan proses pelaksanaan metode menghafal Al-Qur‗an di Rumah Tahfidz Mashdarur Rohmah, Desa Senuro, Kecamatan Tanjung Batu dengan pendekatan kualitatif deskript…
Kertayu Village, located in Sungai Keruh Sub-district, Musi Banyuasin Regency, is an area rich in cultural heritage and local traditions that have been passed down from generation to generation. On…
Penelitian ini berjudul “Pengembangan E-Book Interaktif Menggunakan Heyzine Pada Materi Peninggalan Kedatuan Sriwijaya Di Kelas X SMA Negeri 1 Indralaya Utara”. Penelitian ini di laksanakan di …
Penelitian ini berjudul “Pengembangan Video Pembelajaran Berbasis Aplikasi InShot pada Materi Prasasti Bukit Siguntang dalam Pembelajaran Sejarah di SMA Negeri 2 Indralaya Utara”. Penelitian in…
Penelitian ini berjudul “Pengembangan Media Gambar Menggunakan Aplikasi Thinglink Berbasis Problem Based Learning Pada Materi Jalur Rempah Di Indonesia di SMA Negeri 1 Indralaya Utara”. penelit…
Penelitian ini memiliki judul “Pengembangan Sumber Belajar E-Magazine berbasis Heyzine materi Prasasti Telaga Batu Kedatuan Sriwijaya pada Mata Pelajaran Sejarah di SMA YPI Tunas Bangsa Palembang…
Penelitian ini berjudul “Pengembangan E-Book Berbasis Case Method Menggunakan Aplikasi Flip PDF Corporate Materi Perang Dunia I dan II pada Mata Pelajaran Sejarah Tingkat Lanjut di SMA Negeri 18 …
ABSTRAK Penelitian ini bertujuan untuk menganalisis keterampilan berbicara peserta didik kelas IV SD Negeri 157 Palembang pada Mata Pelajaran Bahasa Indonesia. Metode penelitian yang digunakan adal…
Realistic Mathematic Education (RME) merupakan pendekatan matematika yang pembelajaran dan penanaman konsepnya secara nyata dengan pengalaman langsung. Penelitian ini bertujuan untuk mendeskripsika…
This research is entitled "Development of Canva Application-Based Power Point Learning Media on Prehistoric Heritage Sites of Pagar Alam City in Class X Senior High School 3 Pagar Alam" this resear…
Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan pengembangan E-LKPD interaktif dalam pembelajaran menulis teks puisi kelas VIII SMP; (2) merancang produk berupa E-LKPD interaktif berba…
This study aims to investigate students' critical thinking skills by applying the topic of three-dimensional geometry, specifically cubes, rectangular prisms, and cylinders, using an ethnomathemati…
Computational thinking is very important for students to have in solving problems. Realizing the importance of this, computational thinking is included in the PISA 2021 framework to improve problem…
This study aims to develop an Electronic Student Worksheet (E-LKPD) based on critical thinking on environmental pollution for grade 10 high school students that is valid and practical. The developm…
Penelitian ini bertujuan untuk menguraikan implementasi pembelajaran matematika berbasis Computational Thinking pada materi bilangan pecahan kelas VII, serta melihat hasil yang telah diperoleh dari…
This study aims to determine the differences in learning outcomes of class XI B2 and class XI B3 students using the Problem Based Learning and Discovery Learning learning models on the subject of H…
This study aims to develop an electronic Student Worksheet (E-LKPD) based on Liveworksheet for the procedural text material for Grade VII students of SMP Negeri 1 Indralaya Utara. This research emp…
Simulasi PhET Colorado merupakan media Laboratorium Virtual (Virlab) yang dapat diakses secara gratis sebagai media pembelajaran dimana materinya sulit untuk dipahami peserta didik seperti pada bid…
Penelitian ini bertujuan untuk menentukan norma kategori pengukuran hasil tes kebugaran jasmani pada siswa cabang olahraga street soccer menggunakan aplikasi TKPN. Komponen kebugaran yang diuji men…
Education in the 21st century faces rapid technological advances, where students are encouraged to develop skills such as computational thinking (CT), which allows them to understand and solve comp…
This study aims to analyze students' mathematical problem-solving skills in solving mathematical literacy problems in learning using digital media in the form of mathematics literacy-based e-module…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemodelan matematika siswa dalam pembelajaran barisan dan deret aritmetika berbantuan E – LKPD interaktif yaitu dengan media pembelajaran …
This study aims to describe students' mathematical literacy skills in mathematics learning using PMRI in the context of Laskar Pelangi situations. The subjects of this study were students of class …
This study aims to determine the effect of practicum facilities and infrastructure on students' learning interest in the Corrosion course in the Mechanical Engineering Education Study Program. The …