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PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH BERBASIS PROGRAM CANVA DENGAN MATERI …
Putri, Andini Febrianti

ABSTRAK Penelitian ini berjudul " Pengembangan Media Pembelajaran Sejarah Berbasis Program Canva Dengan Materi Peninggalan Prasejarah Di Museum Negeri Sumatera Selatan Pada Pelajaran Sejarah Kelas …

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ISBN/ISSN
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Collation
xiv, 58 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1598622024
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PENGARUH MEDIA MYOB TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA MATA PELAJAR…
Saputra, Ananda

The aim of this study is to prove the effect of MYOB media on the learning motivation of students in accounting subjects at SMK Negeri 1 Lubuklinggau. This research is a quantitative study using an…

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ISBN/ISSN
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Collation
xv, 42 hlm.; ilus.; 29 cm
Series Title
-
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T1596322024
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PENGARUH MEDIA PEMBELAJARAN POWTOON TERHADAP MOTIVASI BELAJAR SISWA KELAS XI …
Indartati, Mirna Eva

This research aims to determine the effect of powtoon learning media on students' learning motivation at SMA Negeri 2 Palembang. This research uses quantitative research methods with a descriptive …

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ISBN/ISSN
-
Collation
xix, 95 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1491912024
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PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN TEKA TEKI SILANG ONLINE TERHADAP HASIL…
Marlina, Leni

This research aims to determine the effect of using online crossword puzzle learning media on student learning outcomes in chemistry subjects, especially nanotechnology topics, in class X SMA IT Ra…

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ISBN/ISSN
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Collation
xv, 95 hlm.; tab.; ilus.; 29 cm
Series Title
-
Call Number
T1454992024
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE 3 DA…
Saputri, Sinta

This research aims to develop a product, namely interactive learning media based on Articulate Storyline 3 in writing short stories for grade IX students of SMP Negeri 34 Palembang. This research u…

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ISBN/ISSN
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Collation
xv, 98 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1846842025
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PENGEMBANGAN MEDIA PEMBELAJARAN ELEKTRONIK FLIPBOOK BERBASIS PROBLEM SOLVING …
Al Fathi, Muhammad Naufal

Development of Problem Solving-Based Flipbook Electronic Learning Media to Improve Civics Learning Outcomes of Students at SMP Negeri 1 Sekayu By Muhammad Naufal Al Fathi Student Identification Num…

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ISBN/ISSN
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xv, 98 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1845092025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN NEARPOD PADA MATERI IDE POKOK DI K…
Wardani, Rinda Amallia

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian p…

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ISBN/ISSN
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xii, 82 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1811322025
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PENGARUH MEDIA PEMBELAJARAN KOMIK INTERAKTIF UNTUK MENINGKATKAN PEMAHAMAN KON…
Ulandari, Try Ayu

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran komik bertema nilai-nilai Pancasila terhadap motivasi belajar peserta didik di SMA Srijaya Negara Palembang. Penelit…

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ISBN/ISSN
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xiii, 135 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1845532025
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PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INFOGRAFIS TERHADAP HASIL BELAJAR PESE…
Miratina, Miratina

This study aims to determine the effect of using infographic learning media on student learning outcomes in Pancasila Education Subjects at SMP Negeri 50 Palembang. This study uses a quantitative a…

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ISBN/ISSN
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Collation
xiii, 33 hlm.: Ilus., tab.; 29 cm
Series Title
-
Call Number
T1706912025
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PENGEMBANGAN MEDIA PEMBELAJARAN MENULIS PUISI MENGGUNAKAN GOOGLE SITES DI KEL…
Novianti, Aulia

This study aims to (1) describe the results of the needs analysis, (2) describe the results of the design and product, and (3) describe the results of the learning media validation. This study uses…

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ISBN/ISSN
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xvii, 133 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1835072025
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EFEKTIVITAS PERMAINAN ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN SEJARAH DI SMK P…
Novadilla, Elsa Firanty

This study aims to test the effectiveness of the snakes and ladders game media on students' cognitive learning outcomes in history subjects at SMK PGRI Tanjung Raja. Using a quasi-experimental meth…

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ISBN/ISSN
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xxi, 278 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1845622025
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PENGEMBANGAN E-LKPD MENULIS TEKS DESKRIPSI SEDERHANA BERBASIS LIVEWORKSHEETS …
Junita, Meri

Penelitian ini dilatarbelakangi oleh kebutuhan akan media pembelajaran yang lebih interaktif dan kreatif dalam mengajarkan bahasa Indonesia, khususnya dalam menyampaikan teks deskripsi sederhana un…

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ISBN/ISSN
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xv, 134 hlm.; ilus.; tab.; 29 cm.
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-
Call Number
T1841112025
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PENGEMBANGAN E-MODUL BERBANTUAN APLIKASI BOOK CREATOR PADA MATERI TEKS DESKRI…
Oktaviana, Evi

Penelitian ini bertujuan untuk: 1) menguraikan analisis kebutuhan guru dan siswa terhadap pengembangan media pembelajaran teks deskripsi berbasis Book Creator; (2) Menghasilkan rancangan pengembang…

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xv, 119 hlm.; ilus.; tab.; 29 cm.
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-
Call Number
T1841852025
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PENGEMBANGAN MEDIA VIDEO PENERAPAN PERILAKU RAMAH LINGKUNGAN PADA PEMUDA DI D…
Ramadhani, Septa

This development research aims to produce video media as a medium for public education in Sakatiga Village Ogan Ilir Regency. This research is a type of research and development (R&D) Research and …

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ISBN/ISSN
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xii, 62 hlm.; ilus.; tab, 29 cm
Series Title
-
Call Number
T1790222025
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PENGEMBANGAN E-LKPD BERBANTUAN SMART APPS CREATOR PADA MATERI PANAS DAN PERPI…
Suhud, Hary Kharisma

This research is entitled "Development of E-LKPD Assisted by Smart Apps Creator on Heat and Its Transfer Material for Elementary School Students." This research was conducted in grade V of Rantau P…

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ISBN/ISSN
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xx, 269 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1838472025
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS KARAKTER PEDULI LINGKU…
Rohimah, Rohimah

This study aims to produce valid, practical, and effective learning media in the form of animated videos based on characters who care about the environment for Pancasila Education subjects in junio…

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ISBN/ISSN
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xviii, 295 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1840802025
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PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN KARAKTER BERBASIS G-SITES BERBANTU…
Yanti, Tri Sari

This study aims to produce a valid, practical, and effective G-sites-based character education learning media assisted by Augmented Reality with the PBL model in Elementary Schools for student lear…

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ISBN/ISSN
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Collation
xviii, 295 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1839002025
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PENGARUH PERMAINAN UNO STACKO TERHADAP KEMAMPUAN BERPIKIR LOGIS ANAK USIA 5-6…
Aulia, Dwi Hanny Putri

This study aims to determine the effect of the Uno Stacko game on the logical thinking ability of 5–6-year-old children at TK Kartika II-1 in Palembang City. The research used a quantitative pre-…

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ISBN/ISSN
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Collation
xxi, 358 hlm.; ilus.; tab.; 29 cm.
Series Title
06141182126012
Call Number
T1809282025
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PENGARUH PENGGUNAAN MEDIA WORDWALL TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PA…
Khoirunnisa, Istya

This study aims to determine the effect of using Wordwall media on students' learning motivation in the subject of Pancasila Education at SMA Negeri 1 Indralaya Utara. This research employs a quant…

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ISBN/ISSN
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Collation
xiii, 48 hlm. : ilus. ; tab. ; 29 cm
Series Title
-
Call Number
T1728962025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ENSIKLOPEDIA WEB GOOGLE SITES PADA M…
Meraksa, Ahmad Septian

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ISBN/ISSN
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xiii, 76 hlm.; tab.; 29 cm.
Series Title
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Call Number
T1732902025

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ISBN/ISSN
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Collation
xiii, 76 hlm.; tab.; 29 cm.
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Call Number
T1732902025
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTUAN APLIKASI CANVA HIDUP…
Cristina, Alya

Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran video animasi berbantuan aplikasi canva pada proses belajar mengajar materi simbol dan sila pancasila di kelas IV SDN 62 Palemb…

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ISBN/ISSN
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Collation
xvi, 175 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1771362025
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PENGEMBANGAN MEDIA SMART BOX DALAM PEMBELAJARAN BAHASA INDONESIA MATERI UNSUR…
Putriana, Rizki

Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran smart box untuk mata pelajaran Bahasa Indonesia materi unsur intrinsik cerita fabel pada kelas V SD Negeri 149 Palembang…

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ISBN/ISSN
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xvi, 138 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1770432025
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PENGEMBANGAN VIDEO ANIMASI BERBASIS ARTIFICIAL INTELLIGENCE PADA MATERI EVOLU…
Sinta, Mona

The purpose of this study is to develop an artificial intelligence-based animated video as a learning medium for the topic of evolution, aimed at Paket C students at SPNF SKB Kota Palembang, focusi…

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ISBN/ISSN
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Collation
xiv, 122 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1767262025
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PENGEMBANGAN MEDIA PROMOSI BERBASIS DIGITAL BRANDING DALAM UPAYA MENINGKATKAN…
Angelina, Tatia

This development research aims to produce a promotional media based on digital branding by utilizing social media. This research is a type of research and development (Research and Development) wit…

Edition
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ISBN/ISSN
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Collation
xiv, 132 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1759072025
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PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI PADLET BERBASIS PROJECT BASED LEARNI…
Nurcholisa, Siti

penelitian ini berjudul "Pengembangan E-LKPD Menggunakan Aplikasi Padlet Berbasis Project Based Learning Materi Hasil Kebudayaan Pada Zaman Logam Di SMAN 2 Palembang". Tujuan pada penelitian ini un…

Edition
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ISBN/ISSN
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Collation
xii, 210 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1768502025
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ZOHO SHOW MATERI PRASASTI…
Wulandari, Sekar Ayu

Penelitian ini berjudul “Pengembangan Media Pembelajaran Interaktif Berbasis Zoho Show Materi Prasasti Talang Tuo dalam Pembelajaran Sejarah di SMAN 13 Palembang”. Penelitian ini diterapkan kep…

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ISBN/ISSN
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Collation
xviii, 187 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1765032025
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KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VII PADA MATERI HIMPUNAN DE…
Faturrahman, Muhammad Habib

The Importance of Mathematical Problem Solving Skills so that students can understand mathematical concepts deeply and flexibly, so that they can apply their knowledge in various problem-solving si…

Edition
-
ISBN/ISSN
-
Collation
xii, 50 hlm.: Tab.; 29 cm
Series Title
-
Call Number
T1699072025
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PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKASI MENGGUNAKAN APLIKASI CANVA PADA …
Puteri, Meita Anjani

This study aims to produce a product in the form of educational game learning media using the Canva application for writing short story texts material for Grade XI students at SMA Negeri 15 Palemba…

Edition
-
ISBN/ISSN
-
Collation
xiii, V-1 hlm. : ilus. ; tab. ; 29 cm
Series Title
-
Call Number
T1698172025
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PENGEMBANGAN MEDIA PEMBELAJARAN MATERI PERMAINAN INVASI DI SMA/SMK/MA
Ratama, Erico Aziz

Penelitian ini dilatar belakangi dari permasalahan yang ada pada bidang pendidkan di zaman sekarang. Guru dituntut untuk dapat memanfaatkan kemajuan teknologi dalam pembelajaran di kelas. Studi ini…

Edition
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ISBN/ISSN
-
Collation
xiv, 63 hlm.; ill.; tab.; 29 cm.
Series Title
-
Call Number
T1696092025
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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) BERBASIS TPACK PADA MA…
Natasha, Kinanti Adara

Era digital menghadapkan dunia pendidikan pada tantangan sekaligus peluang, terutama dalam menciptakan media pembelajaran yang kreatif dan interaktif. Teknologi Augmented reality (AR) berbasis kera…

Edition
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ISBN/ISSN
-
Collation
x, 53 hlm.; ill.; tab.; 29 cm.
Series Title
-
Call Number
T1700582025
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ANALISIS PENGEMBANGAN KAWASAN INTEGRASI ANGKUTAN UMUM MULTIMODA DI STASIUN LRT POLRESTA
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HUKUM KEWARISAN BILATERAL menurut AL-QUR'AN dan HADITS
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