Teacher Professional Education Program (PPG) is designed to prepare the undergraduates to become professional teachers. Since the enactment of Law Number 14 of 2005 concerning Teachers and Lecturer…
Gaji dan tunjangan, sebagai komponen utama kesejahteraan, dialokasikan melalui proses penganggaran dalam Anggaran Pendapatan dan Belanja Daerah (APBD) yang kompleks dan rentan terhadap berbagai per…
Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Penggunaan Model Mind Mapping terhadap hasil belajar mata pelajaran IPAS kelas IV SD Negeri 05 Pemulutan. Penelitian ini merupakan jenis pene…
This research aims to develop flipbook teaching materials regarding the application of Pancasila values and determine manufacturing procedures and product validity, to improve the quality of learni…
Penelitian ini mengidentifikasi pentingnya kompetensi guru Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) dalam membentuk karakter dan fisik siswa melalui pembelajaran yang efektif dan relevan.…
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, cons…
This study aims to analyze the influence of transformational leadership style and intrinsic work motivation on teacher performance at SMA Negeri 1 Toboali, Bangka Selatan Regency. The type of resea…
This study investigates how volunteer teaching contributes to the development of teaching skills among English Education students at Sriwijaya University. Although experiential learning has long be…
Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metod…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian p…
Penelitian ini bertujuan untuk meningkatkan koordinasi mata dan tangan anak usia 4- 5 tahun melalui permainan sensorimotor di PAUD Anak Bangsa Palembang. Permasalahan yang diangkat dalam penelitian…
This study aims to determine the effect of the Uno Stacko game on the logical thinking ability of 5–6-year-old children at TK Kartika II-1 in Palembang City. The research used a quantitative pre-…
This research aims to develop a media creativity book with the theme "Animals on Land" to stimulate the beginning reading abilities of children aged 5-6 years which was carried out at Kindergarten …
The purpose of this study was to determine the effect of role-playing methods on the literacy skills of children aged 5-6 years in Ogan Ilir Pilot State Kindergarten. This study uses a quantitative…
This research aims to analyze the implementation of group prayer practices on the religious and moral development of children aged 5-6 years at the Ruang Pintar Al-Washliyah TPA, Palembang City. Th…
This study aims to describe the characteristics of children aged 5-6 years with hyperactivity disorder at Cipta Kreatif Bangsa Kindergarten Palembang. This research uses descriptive qualitative met…
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research …
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Pale…
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning ou…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Res…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The de…
Phonics Method Development Research Through Magic Boards to Stimulate Reading Ability of 5-6 Year Old Children in Ar Rahmah Kindergarten using the Rowntree model. This type of research includes the…
This study aims to determine the improvement of children's creativity through sand painting activities. The type of research used is Classroom Action Research (CAR). The background of this research…
This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, v…
This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analys…
This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekol…
PENELITIAN INI BERTUJUAN UNTUK MENGANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDONESIA DENGAN MODEL ROLE PLAYING. METODE PENELITIAN YANG DIGUNAKAN ADALAH KUANTITATIF D…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This resear…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 0…