Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, pr…
The development of South Sumatra wisdom-based learning modules in Class IV of SD Negeri 41 Palembang was carried out to determine the characteristics of learning modules at SD Negeri 41 Palembang, …
Emotions are certain feelings that are agitated and experienced by a person and have an influence on human life. Students' emotional attitudes can also be affected by disharmonious families or brok…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in su…
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a le…
Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat…
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the developme…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also …
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya…
This research was motivated by the low fine motor skills of children aged 5-6 years. This research aims to improve the fine motor skills of children aged 5-6 years through weaving activities at RA …
An educational game tool is a device, media or space that has been specifically designed and used as a device to stimulate, develop and create a sense of enjoyment and educational value for all chi…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di K…
This study aims to describe the role of foster parents in fostering children's moral development at Cahaya Ridho Bunda Orphanage Palembang. This type of research uses descriptive qualitative method…
The purpose of this study was to determine the effect of Sudoku educational game tools on the ability to sequence patterns in children aged (5-6) years at TK Negeri Pembina 1 Palembang. This study …
The purpose of this research is: to describe how busy book media can help improve early reading skills in children aged 4-5 years with the subject of 9 children 5 girls 4 boys. The method used in t…
This study aims to determine the influence of busy book media on the fine motor skills of group B children at TK Islam Az-Zahrah Palembang. The research design employed is a pre-experimental approa…
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Based on the results of observations made at TPA Ceria, it is known that children's self-awareness is still very low. This child's low self-awareness ability is influenced by less interesting learn…