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TINGKAT REGULASI EMOSI SISWA YANG TERINDIKASI KECANDUAN GAME ONLINE PADA SISW…
Apriliana, Feby

Regulasi emosi yaitu suatu strategi yang mencakup pikiran yang disadari dan tidak disadari untuk mengkontrol dan menyesuaikan emosi yang muncul pada tingkat intensitas yang tepat untuk mencapai asp…

Edition
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ISBN/ISSN
-
Collation
xv, 66 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1427972024
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HUBUNGAN KECANDUAN GAME ONLINE TERHADAP KEHIDUPAN SOSIAL REMAJA
Wati, Dewi Rahma

Perubahan dan perkembangan teknologi semakin hari semakin meningkat. Perkembangan teknologi ini tentunya menimbulkan berbagai macam dampak di lingkungan sehari-hari. Dengan bermain game online seca…

Edition
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ISBN/ISSN
-
Collation
xvi, 69 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T1060652023
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PERILAKU AGRESIF PADA SISWA PENGGUNA GAME MOBILE LEGENDS : BANG BANG DI SMA N…
Aditiya, Pramudya Ananda Rizky Arsyada

Mobile legends online game: bang bang is a game that makes it easy for users to interact with each other while playing the game. But often the interactions that occur in this game actually show a t…

Edition
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ISBN/ISSN
-
Collation
xiii, 53 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T950612023
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TINGKAT STRES AKADEMIK PADA SISWA YANG BERMAIN GAME ONLINE KELAS XI IPS DI SM…
Meilinda, Tiara

This research is a study that uses a quantitative research approach with a descriptive method. Which has the purpose of knowing the level of academic stress in students who play online games at SMA…

Edition
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ISBN/ISSN
-
Collation
xvi, 44 hlm.; ilus.; 29 cm
Series Title
-
Call Number
T755352022
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 DAMPAK PENGGUNAAN GAME ONLINE ROHAN BAGI KEHIDUPAN SOSIAL EKONOMI REMAJA (S…
Mahalina, Fajar

Edition
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ISBN/ISSN
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Collation
109 hlm.:ilus.; 28 cm
Series Title
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Call Number
T543282012

Edition
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ISBN/ISSN
-
Collation
109 hlm.:ilus.; 28 cm
Series Title
-
Call Number
T543282012
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PROFIL REGULASI DIRI SISWA ADIKSI GAME ONLINE KELAS XI DI SMA SRIJAYA NEGARA …
AGUSTIANA, ELITA EKA

This research is a quantitative descriptive method that aims to find out how the self-regulation profile of online game addiction class XI students at Srijaya State High School Palembang. The popul…

Edition
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ISBN/ISSN
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Collation
xv, 80 hlm.; ilus., tab.: 28 cm
Series Title
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Call Number
T301132020
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INVITATION TO THE GAME
Hughes, Monica

Edition
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ISBN/ISSN
0-671-74236-1
Collation
183 p.; 20 cm.
Series Title
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Call Number
808.83872 Hug I

Edition
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ISBN/ISSN
0-671-74236-1
Collation
183 p.; 20 cm.
Series Title
-
Call Number
808.83872 Hug I
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Implementasi konseling individual dengan teknik Penguatan Positif untuk mengu…
Sigid Trilaksono

Penelitian ini berjudul implementasi konseling individual dengan teknik penguatan positif untuk mengurangi perilaku adiksi game online pada siswa “X” SMP Negeri 1 Indralaya. Penelitian ini bert…

Edition
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ISBN/ISSN
-
Collation
xiii, 52 hlm. : ilus.
Series Title
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Call Number
371.407 Sig i 2016
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Pengaruh tipe pemain game online terhadap prestasi belajar siswa sman 19 pale…
Mizan piliyano

Dampak buruk akibat bermain game online terhadap prestasi belajar siswa disebabkan siswa cenderung bermain game online di bandingkan kewajibannya untuk belajar. pra observasi yang dilakukan oleh pe…

Edition
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ISBN/ISSN
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Collation
xvii, 140 hlm. ; ilus
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-
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