Music genre classification has become a research topic that is gaining increasing attention, especially with the emergence of digital music platforms. One of the relevant features extracted from au…
Quiz games serve not only as entertainment but also as educational media. However, manually creating varied questions, especially for production-level digital quiz games, requires significant resou…
This research is motivated by how the use of websites in improving the quality of public services by utilising digital technology which gave birth to a new form of government bureaucratic mechanism…
This research aims to explore the strengthening of institutions as an effort towards digital transformation for Micro, Small, and Medium Enterprises (MSMEs) in the Cooperative and SME Agency of Pal…
Skin diseases account for 1.79% of the world's disease burden. Indonesia is ranked 3rd of the top ten diseases in the world. Digital processing can enable better feature extraction from images of s…
This research discusses China's Digital Diplomacy response AUKUS Pact. This study aimed to find out how China’s Digital Diplomacy respond to the AUKUS Pact by using Twitter as a social media inst…
DEVELOPMENT OF TEACHING MATERIALS FOR TEXT READING PROCEDURE FOR USING DRYLAB-BASED EDUCATIONAL GAMES FOR CLASS VII STUDENTS AT SRIJAYA NEGARA PALEMBANG JUNIOR HIGH SCHOOL This research develops di…
Penelitian ini bertujuan menghasilkan produk bahan ajar berupa modul digital interaktif digital flipbook untuk materi pembelajaran menulis cerita rakyat di SMA Negeri 1 Simpang Teritip. Penelitian …
This research is research and development (Research and Development) using the modified and adapted Dick and Carey (2001) development model. This research aims to (1) Describe the results of an ana…
PayPal merupakan salah satu akun virtual yang menyediakan layanan transfer dan pembayaran online dengan jumlah pengguna mencapai sekitar 429 juta orang. Akan tetapi, PayPal tidak termasuk dalam kat…
In the era Society 5.0, economic growth and digital products have mushroomed, leading to digital transaction product innovation becoming a daily necessity for society. Easy, cashless payment are ma…
The growth of technology has reached the financial sector including the development of payment instruments. Payment methods in Indonesia began with a barter system, followed by the invention of coi…
System digitalization is an effort to improve quality to make it easier for users to manage the system digitally. Library digitalization aims to connect the interaction of the general public and in…
Era modern ini, masyarakat selaku konsumen banyak memilih untuk berbelanja secara online yang memiliki begitu banyak kemudahan yang ditawarkan serta berbagai bentuk permasalahan yang kebanyakan sul…
The development of digital wallet technology, especially through smartphone platforms such as OVO and DANA, has changed the financial transaction landscape significantly. Both applications function…
Penelitian yang berjudul pengembangan perpustakaan berbasis digital dalam meningkatkan pengetahuan edukatif mahasiswa di prodi Penjaskes Universitas Sriwijaya bertujuan, 1) ingin membuat perpustaka…
This research aims to develop digital book teaching materials using the anyflip application on plant reproduction material in class IV SD Negeri 11 Palembang and to determine the validity and pract…