The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary …
This research aims to develop learning media teaching materials based on the inshot application on science content on energy topics in elementary schools and to determine the validity and practical…
ABSTRACT The purpose of this study was to describe the values of fictional characters contained in the My Living Area Theme in the fourth grade elementary school students' books. The type of resear…
Penelitian ini bertujuan untuk mengetahui pengaruh permainan siaktif terhadap keterampilan gerak manipulatif anak. Metode penelitian yang digunakan dalam penelitian ini adalah metode kuantitatif ek…
This development research aims to develop and produce products in the form of theme-based interactive games for children aged (5-6) years that are valid and practical. The model used in this resear…
This study aims to determine the effect of Brunner’s theory on the ability to calculate addition operations in group B children at RA Ummatan Wahidah. This study uses a quantitative research appr…
This research aims to produce E-Comic products for class IV natural resource material at SD Negeri 8 Rantau Bayur regarding development procedures, validity, teacher responses and student responses…
Habits are actions that are performed daily, repeated at the same thing, and thus become habits, are observed by society, and are remembered. The purpose of this study is to find out how children's…
Penelitian ini bertujuan untuk menerapkan media interaktif pada tema 3 makanan sehat subtema 1 bagaimana tubuh mengolah makanan dan untuk mengetahui pengaruh hasil belajar peserta didik kelas V SD …
The background of this research is the low processing skills of group B children in TK Negeri Pembina 1 Palembang caused by a lack of children's interest in learning so that children cannot focus d…
Penelitian ini bertujuan untuk mendeskripsikan, mengetahui pengaruh, dan kesulitan peserta didik setelah penerapan teori Nolting yang terdiri dari kesalahan membaca petunjuk (misread-direction erro…
Penelitian ini bertujuan untuk mendeskripsikan mengenai aktivitas gerak non-lokomotor anak usia (3-4) tahun pada masa pandemi covid-19 di desa tanjung seteko. Penelitian ini menggunakan jenis penel…
This research produced thematic teaching materials on the sub-theme of objects in economic activities in class V of SD Negeri Rejosari as well as knowing the level of feasibility/validity and pract…
This study aims to improve cooperation skills through a cooperative learning model of teams games tournament (TGT) type in group B children at Al-Madani Indralaya Kindergarten. The type of research…
This study was conducted to determine the effect of sandpaper letter media on the ability to recognize letter shapes in group A children of PAUD Mutiara Mandiri, Tanjung Kurung Village, Runjung Agu…
This study aims to produce interactive E-LKPD products based on the wizer.me website on theme 2 sub-theme 2 the importance of clean air for breathing in class V SDN 64 Palembang regarding developme…
Populasi dalam penelitian ini adalah orang tua yang mempunyai anak berusia (5-6) tahun di Keluruhan Srijaya Palembang. Dengan jumlah sampel sebanyak 20 respoden yang berusia (5-6) tahun di Keluraha…
Penelitian ini bertujuan untuk mendeskripsikan nilai karakter apa saja yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan dan untuk mengetahui bagaimana nil…
This study aims to develop a letter bingo game tool for the ability to recognize letters of the alphabet for children aged (5-6) years at Harapan Bunda Prabumulih Kindergarten that is valid and pra…
This study aims to investigate the effect of problem-based LKPD use on the calorie subtheme around me on the learning outcomes and interpersonal skills of grade V students at SD Negeri 11 Indralaya…
This study aims to develop interactive learning media based on the Canva application on the sub-theme of peredaran darahku sehat for class V SD Negeri 5 Indralaya and to describe the responses of s…
This study aims to develop a wordwall-based educational game learning media for grade IV plane figure material at SD Negeri 02 Pagar Alam, and also aims to determine the validity and responses of s…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and …
Penelitian ini bertujuan untuk menghasilkan produk E-Evaluasi Berbasis Google Form pada tema 5 subtema 2 kelas IV SD Negeri 18 Tanjung Raja yang valid dan praktis. Metode yang digunakan peneliti pa…
This research aims to describe the conformity of learning materials with Basic Competencies in the Elementary School Student’s Book Theme 3 (Figures and Inventions) revised edition 2018. There ar…
Abstrak Penelitian ini bertujuan untuk menganalisis hubungan antara tingkat pendidikan dan pekerjaan orang tua terhadap prestasi belajar siswa kelas IV SDN 28 Salasa Tangah selama masa pandemi Covi…
Analisis kemampuan peserta didik dalam menyelesaikan soal berbasis HOTS muatan IPA pada tema 3 makanan sehat kelas V SDN 11 Indralaya. Penelitian ini bertujuan untuk mendeskripsikan kemampuan peser…