The background of this research is the low processing skills of group B children in TK Negeri Pembina 1 Palembang caused by a lack of children's interest in learning so that children cannot focus d…
Penelitian ini bertujuan untuk mendeskripsikan, mengetahui pengaruh, dan kesulitan peserta didik setelah penerapan teori Nolting yang terdiri dari kesalahan membaca petunjuk (misread-direction erro…
Penelitian ini bertujuan untuk mendeskripsikan mengenai aktivitas gerak non-lokomotor anak usia (3-4) tahun pada masa pandemi covid-19 di desa tanjung seteko. Penelitian ini menggunakan jenis penel…
This research produced thematic teaching materials on the sub-theme of objects in economic activities in class V of SD Negeri Rejosari as well as knowing the level of feasibility/validity and pract…
This study aims to improve cooperation skills through a cooperative learning model of teams games tournament (TGT) type in group B children at Al-Madani Indralaya Kindergarten. The type of research…
This study was conducted to determine the effect of sandpaper letter media on the ability to recognize letter shapes in group A children of PAUD Mutiara Mandiri, Tanjung Kurung Village, Runjung Agu…
This study aims to produce interactive E-LKPD products based on the wizer.me website on theme 2 sub-theme 2 the importance of clean air for breathing in class V SDN 64 Palembang regarding developme…
Populasi dalam penelitian ini adalah orang tua yang mempunyai anak berusia (5-6) tahun di Keluruhan Srijaya Palembang. Dengan jumlah sampel sebanyak 20 respoden yang berusia (5-6) tahun di Keluraha…
Penelitian ini bertujuan untuk mendeskripsikan nilai karakter apa saja yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan dan untuk mengetahui bagaimana nil…
This study aims to develop a letter bingo game tool for the ability to recognize letters of the alphabet for children aged (5-6) years at Harapan Bunda Prabumulih Kindergarten that is valid and pra…
This study aims to investigate the effect of problem-based LKPD use on the calorie subtheme around me on the learning outcomes and interpersonal skills of grade V students at SD Negeri 11 Indralaya…
This study aims to develop interactive learning media based on the Canva application on the sub-theme of peredaran darahku sehat for class V SD Negeri 5 Indralaya and to describe the responses of s…
This study aims to develop a wordwall-based educational game learning media for grade IV plane figure material at SD Negeri 02 Pagar Alam, and also aims to determine the validity and responses of s…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and …
Penelitian ini bertujuan untuk menghasilkan produk E-Evaluasi Berbasis Google Form pada tema 5 subtema 2 kelas IV SD Negeri 18 Tanjung Raja yang valid dan praktis. Metode yang digunakan peneliti pa…
This research aims to describe the conformity of learning materials with Basic Competencies in the Elementary School Student’s Book Theme 3 (Figures and Inventions) revised edition 2018. There ar…
Abstrak Penelitian ini bertujuan untuk menganalisis hubungan antara tingkat pendidikan dan pekerjaan orang tua terhadap prestasi belajar siswa kelas IV SDN 28 Salasa Tangah selama masa pandemi Covi…
Analisis kemampuan peserta didik dalam menyelesaikan soal berbasis HOTS muatan IPA pada tema 3 makanan sehat kelas V SDN 11 Indralaya. Penelitian ini bertujuan untuk mendeskripsikan kemampuan peser…
Problem-based learning needs (LKPD) to support the crusial part of the learning process. This research is to investigate the impact of the use of LKPD(Lembar Kerja Peserta Didik/student's worksheet…
Penelitian ini bertujuan mendeskripsikan penggunaan media flash card untuk meningkatkan hasil belajar peserta didik kelas IV pada tema 3 subtema 1. Penelitian dilakukan di SD Negeri 11 Indralaya de…
This research is research and development (R & D) which aims to produce Situ Jumber Pocket Board Learning Media on the material of Summary Summation. The development model used in this study is the…
This research develops interactive powerpoint-based serial picture media for narrative writing material on theme 1 sub-theme 1 of class III learning 5 at SDN 116 Palembang which aims to develop int…
Pengembangan powerpoint interaktif materi pertumbuhan dan perkembangan makhluk hidup siswa kelas 3 SD Negeri 16 Indralaya Utara bertujuan untuk mengetahui prosedur pembuatan produk, kualitas produk…
This research is an analysis of Iqra' learners in children aged (2-4) years at Shakif Daycare. This study aims to find out what strategies the teacher uses in teaching iqra learning. The type of re…
This study aims to determine the level of artistic development achievement in children aged 5-6 years in the village of Gumai Muara Enim. The type of research used is descriptive quantitative with …
The purpose of this study is to describe the role of parents in stimulating positive behavior in children aged (5-6) years in the Lorok Pakjo, Palembang. In this study using a qualitative descripti…
This study aims to determine the negative impact of using gadgets on children aged (3-4) years in Talang Village, North Java, Lahat Regency. This type of research is qualitative. The subjects of th…