TK Kartika II-1 Palembang that there is still a lack of children's science skills in the learning process. This can be seen when 9 children out of 16 children still cannot say the color completely,…
This study aims to develop knowing self media to introduce the concept of knowing self which are tested validly and practically. This development uses the ADDIE development model with a modificatio…
Penelitian pengembangan ini bertujuan mengembangkan dan menghasilkan sebuah produk buku panduan sosiodrama untuk anak usia (5-6) tahun di Kota Palembang yang telah valid dan praktis. Model peneliti…
This study aims to determine the increase in children's critical thinking skills by using the STEAM approach in learning. The type of research used is Classroom Action Research (CAR). The backgroun…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and …
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
This research was motivated by the ability to think symbolically in recognizing numbers in children aged 5-6 years who are still low, namely the low ability of children to say number, match numbers…
Pre-experimental research with a One Case Study design entitled The Effect of Interactive Video on Pancasila Values on Children's Speaking Ability in Group B at Al-Ittifaqiah Ogan Ilir Kindergarten…
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the proced…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based wor…
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so tha…
Penelitian ini bertujuan untuk mengetahui kevalidan media big book dalam kegiatan membaca peserta didik di kelas II SDN 11 Indralaya dan untuk mengetahui respon peserta didik terhadap kemenarikan m…
This study aims to produce Application-Based Interactive Learning Media Using Smart Apps Creator on Material Characteristics of Living Things in Grade III SDN 11 Indralaya. The type of research use…
The purpose of this study to identify the social interaction of children aged (5-6) years in Siantar Marihat District, Pematangsiantar City. The researched method used a qualitative descriptive res…
DEVELOPMENT OF PALLET PLAYSTAGE TOOLS FOR CHILDREN AGED 5-6 YEARS IN PALEMBANG By: Bayu Anggar Wati NIM : 06141381924047 Advisor : Mahyumi Rantina, M.Pd Early Childhood Education Teacher Education …
This study aims to determine the factors of difficulty in reading experienced by grade I students of SD Negeri Karya Mulia. Researchers used descriptive research methods, with a quantitative approa…
This research aims to investigate the effect of using problem-based LKPD on the sub-theme of National Events during the Colonial Period on the curiosity and learning outcomes of class V students at…
Penelitian ini menghasilkan sebuah produk bahan ajar Barcode Book berbasis kearifan lokal Kota Palembang di kelas IV SDN 5 Palembang. Jenis penelitian yang digunakan yaitu penelitian dan pengembang…
This study aims to develop E-LKPD or electronic LKPD based on Live Worksheets on circle material in grade VI SD Negeri 169 Palembang regarding development procedures, validity, teacher responses, a…
This research focuses on developing interactive media based on the Canva application with a discovery learning model on animal classification material based on class V food types at SDN 11 Indralay…
The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary …
This research aims to develop learning media teaching materials based on the inshot application on science content on energy topics in elementary schools and to determine the validity and practical…
ABSTRACT The purpose of this study was to describe the values of fictional characters contained in the My Living Area Theme in the fourth grade elementary school students' books. The type of resear…
Penelitian ini bertujuan untuk mengetahui pengaruh permainan siaktif terhadap keterampilan gerak manipulatif anak. Metode penelitian yang digunakan dalam penelitian ini adalah metode kuantitatif ek…
This development research aims to develop and produce products in the form of theme-based interactive games for children aged (5-6) years that are valid and practical. The model used in this resear…
This study aims to determine the effect of Brunner’s theory on the ability to calculate addition operations in group B children at RA Ummatan Wahidah. This study uses a quantitative research appr…
This research aims to produce E-Comic products for class IV natural resource material at SD Negeri 8 Rantau Bayur regarding development procedures, validity, teacher responses and student responses…
Habits are actions that are performed daily, repeated at the same thing, and thus become habits, are observed by society, and are remembered. The purpose of this study is to find out how children's…
Penelitian ini bertujuan untuk menerapkan media interaktif pada tema 3 makanan sehat subtema 1 bagaimana tubuh mengolah makanan dan untuk mengetahui pengaruh hasil belajar peserta didik kelas V SD …