This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to t…
Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikem…
This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development pr…
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental d…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melaku…
Music is an universal language. Music can be accepled by all people, without knowing any distinction of race, class, religion, or age. Music then grew and developed into a promising industry. The d…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the valid…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the charact…
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, ef…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu …
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu …
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communi…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian k…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory sy…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Can…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Can…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelaya…
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D).…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 P…