Penelitian ini adalah penelitian komparatif deskriptif dengan menggunakan metode kuantitatif deskriptif yang bertujuan untuk memperoleh deskripsi tentang berbagai hal yang berkaitan dengan perbandi…
Pengembangan media Media pembelajaran papan magnetik merupakan suatu perantara yang efektif digunakan untuk menyampaikan materi yang bersifat abstrak menjadi lebih konkret sehingga dapat dengan mud…
This study aims to develop interactive learning media based on Powerpoint material about the Pancasila precepts for class V at SD Negeri 1 Tanjung Mulya and aims to determine the validity and respo…
This study aims to describe the understanding of cognitive, effective, and cognitive attitudes of SD Negeri 4 teachers in Karang Agaung Village, Abab District, Pebukal Abab Lematang ILir (PALI) Reg…
The purpose of this study was to describe the values of fictional characters in the books of the 4th grade Elementary School Students' Regional Themes Where I Live. The type of research used is qua…
This study aims to describe the ability of class V A students of SD Negeri 5 Indralaya in reading nonfiction text comprehension based on Barret's Taxonomy in the subtheme of ecosystem components. T…
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan LKPD berbasis masalah pada pembelajaran subtema suhu dan kalor terhadap kohesivitas dan hasil belajar peserta didik SD Negeri 05 Indral…
This study aims to describe student learning outcomes in the application of Interactive Powerpoint media in Grade IV SD. This study uses a quantitative descriptive research method. This study uses …
This study aims to produce interactive PowerPoint-based learning media on material changes in the form of objects in class V SD Negeri 16 Indralaya Utara that are validated and to test the practica…
Pengembangan media pembelajaran button board pada materi penjumlahan dan pengurangan siswa kelas I di sdn 001 Palembang bertujuan untuk mengetahui prosedur pembuatan produk, kualitas produk dan kep…
This research aims to develop learning media based on the Powtoon Subtheme of My Friend's Plants in class VI of SD Negeri 159 Palembang that is practical and interesting. This type of research is R…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game interaktif dengan menggunakan platform wordwall.net pada tema 5 pahlawanku dengan mata pelajaran Pendidikan Kewarganega…
Penelitian ini bertujuan untuk mengembangkan media permainan monopoli pada pembelajaran matematika materi operasi hitung pecahan kelas V SD Negeri 11 Indralaya dan juga bertujuan untuk mengetahui k…
Penelitian ini bertujuan untuk mendeskripsikan bentuk kesalahan penggunaan huruf kapital pada surat undangan yang ditulis oleh peserta didik kelas V SD Negeri 02 Indralaya Utara Tahun Ajaran 2022/2…
This research aimed to develop media digital pictured story book basis on canva application on the theme of playing in my surroundings with subtheme “Playing in My Surroundings on the 2nd Grade o…
Analisis Faktor Penghambat Kelancaran Membaca Peserta Didik Kelas III SD Negeri 02 Indralaya. Penelitian ini dilakukan bertujuan untuk mendeskripsikan dan mempersentasekan faktor yang menghambat ke…
The purpose of this study is to develop kinemaster-based learning media in learning mathematics on angle measurement material for class IV C SD Negeri 189 Palembang. The type of this research is re…
This study aims to develop interactive PowerPoint media based on the scientific approach model on the sub-theme of living things characteristics in class III SD Negeri 68 Palembang and also aims to…
This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media…
This study aims to develop student worksheets with HOTS-based comic illustrations on theme 5 sub-theme 1 in class V SDN 114 Palembang and also to determine the level of validity and attractiveness …
The purpose of this study was to determine the effect of using audio-visual media on students' ability to determine the intrinsic elements of fairy tales for class IV at SD Negeri 190 Palembang. Th…
Fun learning is one of the atmosphere that must be felt by 21st century students. This study aims to determine the effect of using the Role Playing learning model on student learning outcomes in th…
The purpose of this study was to determine the effect of using the make a match learning model on the material of plant body parts on the learning outcomes of fourth grade students at SDN 190 Palem…
This study aims to determine the effect of the application of the Mind Mapping model on the learning outcomes of fifth grade students in geometric material at SD Negeri 99 Palembang. The method use…
ABSTRACT This study developed learning evaluation using the Quizizz application on theme 3 sub-themes 1 in class V SD Negeri 98 Palembang which aims to determine the level of feasibility and practi…
ABSTRACT This research develops video animation based learning media KineMaster application on subtheme relation between living things in the ecosystem in grade V SD Negeri 23 Banyuasin I aims to d…
This study aims to develop interactive learning media based on Articulate Storyline on theme 3 material on the digestive system of humans and ruminants class V at SDN 40 Palembang and to determine …
This study aims to apply interactive power point media on theme 5 ecosystem sub-theme 1 ecosystem component in class V SD Negeri 1 Seriguna and to find out the learning outcomes of students in clas…
This research produced a barcode book teaching material based on the local wisdom of Ogan Komering Ilir on theme 1, the cultural diversity of my nation subtheme in class IV SDN 1 Mulyaguna and to d…
This research was made to develop an educational game in the form of a snake and ladder game which was carried out for fifth grade students at SD Negeri 21 Talang Kelapa. By developing the Oramawan…