Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game interaktif dengan menggunakan platform wordwall.net pada tema 5 pahlawanku dengan mata pelajaran Pendidikan Kewarganega…
Penelitian ini bertujuan untuk mengembangkan media permainan monopoli pada pembelajaran matematika materi operasi hitung pecahan kelas V SD Negeri 11 Indralaya dan juga bertujuan untuk mengetahui k…
Penelitian ini bertujuan untuk mendeskripsikan bentuk kesalahan penggunaan huruf kapital pada surat undangan yang ditulis oleh peserta didik kelas V SD Negeri 02 Indralaya Utara Tahun Ajaran 2022/2…
This research aimed to develop media digital pictured story book basis on canva application on the theme of playing in my surroundings with subtheme “Playing in My Surroundings on the 2nd Grade o…
Analisis Faktor Penghambat Kelancaran Membaca Peserta Didik Kelas III SD Negeri 02 Indralaya. Penelitian ini dilakukan bertujuan untuk mendeskripsikan dan mempersentasekan faktor yang menghambat ke…
The purpose of this study is to develop kinemaster-based learning media in learning mathematics on angle measurement material for class IV C SD Negeri 189 Palembang. The type of this research is re…
This study aims to develop interactive PowerPoint media based on the scientific approach model on the sub-theme of living things characteristics in class III SD Negeri 68 Palembang and also aims to…
This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media…
This study aims to develop student worksheets with HOTS-based comic illustrations on theme 5 sub-theme 1 in class V SDN 114 Palembang and also to determine the level of validity and attractiveness …
The purpose of this study was to determine the effect of using audio-visual media on students' ability to determine the intrinsic elements of fairy tales for class IV at SD Negeri 190 Palembang. Th…
Fun learning is one of the atmosphere that must be felt by 21st century students. This study aims to determine the effect of using the Role Playing learning model on student learning outcomes in th…
The purpose of this study was to determine the effect of using the make a match learning model on the material of plant body parts on the learning outcomes of fourth grade students at SDN 190 Palem…
This study aims to determine the effect of the application of the Mind Mapping model on the learning outcomes of fifth grade students in geometric material at SD Negeri 99 Palembang. The method use…
ABSTRACT This study developed learning evaluation using the Quizizz application on theme 3 sub-themes 1 in class V SD Negeri 98 Palembang which aims to determine the level of feasibility and practi…
ABSTRACT This research develops video animation based learning media KineMaster application on subtheme relation between living things in the ecosystem in grade V SD Negeri 23 Banyuasin I aims to d…
This study aims to develop interactive learning media based on Articulate Storyline on theme 3 material on the digestive system of humans and ruminants class V at SDN 40 Palembang and to determine …
This study aims to apply interactive power point media on theme 5 ecosystem sub-theme 1 ecosystem component in class V SD Negeri 1 Seriguna and to find out the learning outcomes of students in clas…
This research produced a barcode book teaching material based on the local wisdom of Ogan Komering Ilir on theme 1, the cultural diversity of my nation subtheme in class IV SDN 1 Mulyaguna and to d…
This research was made to develop an educational game in the form of a snake and ladder game which was carried out for fifth grade students at SD Negeri 21 Talang Kelapa. By developing the Oramawan…
This study aims to develop teaching materials based on ethnomathematics of the local culture of Pagar Alam City on flat and geometric shapes in elementary schools and to determine the validity and …
This study aims to describe the difficulties of students in solving word problems on KPK and FPB material in class IV SD Negeri 02 Simpang along with the factors that cause these difficulties. The …
This study aims to produce learning media products based on smart apps creator applications on material on the human respiratory system in class V SD Negeri 64 Palembang regarding development proce…
The development of a digital material book on the application of Pancasila values for grade 3 students at SD Negeri 18 Tanjung Raja aims to find out the procedure for making products, product quali…
The purpose of this study was to describe the ability of students to determine the main idea in a paragraph in class V SD Negeri 1 Lingkis. This research is a research that uses a descriptive metho…
This study aims to produce a product in the form of an E-LKPD in the form of a Liveworksheet-Based Picture Story in Class IV Class IV SD N 13 Prabuulih Sub-theme Learning which is valid and practic…
This research aims to develop an illustrated story e-book media on theme 5 sub-themes 1 the struggle of my heroes class IV SD Negeri 18 Tanjung Raja and to describe the students' response to the il…
This research produced teaching materials based on Prabumulih local wisdom on the sub-theme of the environment where I live. in class IV SD Negeri 30 Prabumulih and knowing the level of validity/fe…
The purpose of this study is to improve learning outcomes and describe the attitude and skill activities of students by using conversion ladder props on the unit length material in the VB class of …
ABSTRACT Analysis of the use of capital letters and punctuation of students in filling out the registration form to continue school to the next level in class VI of SD Negeri 001 Palembang. learner…
This study aims to develop video learning media based on the VN application on water cycle material for class V SD Negeri 001 Palembang along with knowing the validity and attractiveness of video l…