This study aims to produce audiovisual learning media development products on short story text materials using the Doratoon application for class VIII students at SMP Negeri 21 Palembang. This stud…
Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan pengembangan E-LKPD interaktif dalam pembelajaran menulis teks puisi kelas VIII SMP; (2) merancang produk berupa E-LKPD interaktif berba…
This study aims to investigate students' critical thinking skills by applying the topic of three-dimensional geometry, specifically cubes, rectangular prisms, and cylinders, using an ethnomathemati…
Computational thinking is very important for students to have in solving problems. Realizing the importance of this, computational thinking is included in the PISA 2021 framework to improve problem…
This study aims to develop an Electronic Student Worksheet (E-LKPD) based on critical thinking on environmental pollution for grade 10 high school students that is valid and practical. The developm…
Penelitian ini bertujuan untuk menguraikan implementasi pembelajaran matematika berbasis Computational Thinking pada materi bilangan pecahan kelas VII, serta melihat hasil yang telah diperoleh dari…
This study aims to determine the differences in learning outcomes of class XI B2 and class XI B3 students using the Problem Based Learning and Discovery Learning learning models on the subject of H…
This study aims to develop an electronic Student Worksheet (E-LKPD) based on Liveworksheet for the procedural text material for Grade VII students of SMP Negeri 1 Indralaya Utara. This research emp…
This study aims to produce AI Avatar Generator-based learning media to enhance students' understanding of Pancasila Education at the junior high school level. The media was developed using the Rown…
This study aims to develop interactive infographic-based learning media using a Problem-Based Learning (PBL) approach to enhance students' religious character. The background of this research is th…
Simulasi PhET Colorado merupakan media Laboratorium Virtual (Virlab) yang dapat diakses secara gratis sebagai media pembelajaran dimana materinya sulit untuk dipahami peserta didik seperti pada bid…
Penelitian ini bertujuan untuk menentukan norma kategori pengukuran hasil tes kebugaran jasmani pada siswa cabang olahraga street soccer menggunakan aplikasi TKPN. Komponen kebugaran yang diuji men…
This research aims to develop Canva media berbasis canva-based learning media on megalithic heritage material at SDN 16 Lahat Regency using the Hannafin and Peck model through the stages of needs a…
Penelitian ini berjudul “Pengembangan Flipbook Berbasis Video Animasi Berbantuan Artificial Intellgence Untuk Pembelajaran IPAS Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri …
This study aims to produce a comic-based learning media rooted in Lahat culture using Canva for thematic learning in second-grade elementary school students. This media integrates local cultural va…
This study aims to develop an E-LKPD (Electronic Student Worksheet) based on Education for Sustainable Development (ESD) on the topic of eco-enzyme utilization to support P5 learning in elementary …
Education in the 21st century faces rapid technological advances, where students are encouraged to develop skills such as computational thinking (CT), which allows them to understand and solve comp…
This study aims to analyze students' mathematical problem-solving skills in solving mathematical literacy problems in learning using digital media in the form of mathematics literacy-based e-module…
Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemodelan matematika siswa dalam pembelajaran barisan dan deret aritmetika berbantuan E – LKPD interaktif yaitu dengan media pembelajaran …
This study aims to describe students' mathematical literacy skills in mathematics learning using PMRI in the context of Laskar Pelangi situations. The subjects of this study were students of class …
This study aims to determine the effect of practicum facilities and infrastructure on students' learning interest in the Corrosion course in the Mechanical Engineering Education Study Program. The …
Penelitian ini bertujuan untuk mendeskripsikan kemampuan penalaran matematis siswa SMP kelas IX dalam menyelesaikan soal literasi matematis melalui pembelajaran berbantuan media digital berupa e-mo…
Kemampuan representasi matematis merupakan aspek penting dalam pembelajaran matematika karena memungkinkan peserta didik untuk memahami konsep dan mengomunikasikan ide matematis secara efektif. Pen…
This research aims to describe how junior high school students' activities in STEM-oriented SPLDV learning in the context of running sports support the value of flexibility. This research uses a de…
One of the most important mathematical skills for students to master is problem solving ability. An effective learning model that involves students and learning media is one of the factors that inf…
This study aims to develop a valid and practical Project-Based Learning (PjBL)-based jobsheet for the CAD/CAM Basics course in the Mechanical Engineering Education program at Sriwijaya University. …
This research aims to develop learning media in the form of Project-Based Learning (PjBL) based jobsheets in the Mechanical Engineering Design course in the Mechanical Engineering Education Study P…
This research aims to develop a case-based method jobsheet on CNC Lathe 2A material that is valid and practical in the Mechanical Engineering Education Study Program, FKIP University of Sriwijaya. …
This study aims to examine the effect of self-efficacy and extracurricular activities on work readiness. This study uses a type of quantitative research through the IBM SPSS Statistics 16 and Smart…
Penelitian ini bertujuan untuk mengetahui hasil assessment of learning dengan menggunakan aplikasi PJOK dalam mengukur tingkat kebugaran jasmani atlet panjat tebing di Klub Baby Rock Climbing. Pene…