This research is a development research using the ADDIE development model, including the stages of analysis, design, development, implementation, and evaluation. However, this study only applies th…
his study aims to produce a teaching material product in the form of an interactive E-Module assisted by a book creator for writing skills for class VII procedural texts at SMP Negeri 6 Indralaya U…
Physics learning is often considered difficult by students because of the complexity of the concepts taught. One of the main causes is misconceptions experienced by students, namely understanding t…
This study aims to develop a fliphtml5-based e-module for Indonesian language learning, specifically for the topic of writing persuasive texts, using the Bord and Gall and Alessi Trollip developmen…
This study aims to develop an E-Module using the Book Creator application for narrative text writing material for 7th-grade students at SMP Negeri 26 Palembang. The development follows the ADDIE mo…
Kemampuan pemecahan masalah merupakan kemampuan yang penting karena mengasah keterampilan analitis yang diperlukan dalam kehidupan sehari-hari dan berbagai bidang studi lainnya, terutama dalam mate…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosyst…
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta …
This study aims to: (1) describe the needs for developing a Project-Based Learning model incorporating local wisdom and ecoliteracy in poetry writing instruction; (2) describe the design of the Pro…
This research aims to: 1) describe the need for developing a project based learning model containing local wisdom and ecoliteracy in learning to write short stories; 2) describe the design of a pro…
This research aims to produce a digital flipbook module based on the stories of the prophets to improve students' literacy in learning to write poetry at Srijaya State High School, Palembang. This …
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembe…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui…
This study aims to: (1) describe the needs of lecturers and students in the Palembang Malay Traditional Theater Course for Modern Bangsawan Theater Performances Assisted by Flipbooks, (2) Produce a…
Penelitain ini bertujuan untuk mengetahui tingkat efektifitas penggunaan aplikasi TKPN dalam Assesmen of Learning PJOK topik senam kreasi. Penelitian ini merupakan penelitian deskriftif kuantitatif…
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Problem- Based Learning (PBL) terhadap hasil belajar siswa kelas X pada materi pemanasan global. Metode penelitian yang digun…
This research is development research that uses the ADDIE development model,including analysis, design, development, implementation and evaluation stages.However, this research only applies three s…
This research is entitled "Development of Learning Media Based on Kinemaster Pro Application on the Material of the Entry of Western Colonialism and Imperialism in Indonesia in Class XI History Sub…
The curriculum used in Indonesia today is an Independent Curriculum. The independent curriculum was born with the hope of improving the quality of students so that they can master the 21st century …
The research resulted in a interactive infographic media products using the STAD (Student Teams Achievement Division) type cooperative learning model of the human respiratory system in class V of S…
This study aims to develop an interactive infographic media product using the Carrd website, integrated with a collaborative learning model, for the topic of nutrition in food in Grade V at SD Nege…
This research produces products in the form of Artificial Intelligence-assisted learning videos to increase sustainability awareness of students in class IV C SDN 156 Palembang. The type of researc…
Research on the development of Canva-based interactive learning media on food chain material for grade V SDN 156 Palembang aims to identify development procedures, validity, and practicality of the…
This study aims to produce a cultural garden learning media product based on Google Sites for the teaching and learning process of cultural diversity material in grade IV at SD N 16 Indralaya Utara…
Students are required to complete a final project to obtain a bachelor's degree. However, there is an uneven distribution in the selection of final project topics, which affects students' interest …
Penelitian ini bertujuan untuk mengetahui jenis lichen dan dominansinya pada tegakan pohon angsana (Pterocarpus indicus Willd.), pinang (Areca catechu L.), dan jati (Tectona grandis L.f) di Kawasan…
Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) hukum Lavoisier berorientasi Keterampilan Proses Sains (KPS) yang valid dan praktis. Metode penelitian yang digunakan d…