The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a p…
This development research aims to develop and produce educational game tools for the introduction of group B geometry in TK Kartika II-1 Palembang which have been tested for their validity and prac…
This study aims to describe the reading comprehension skills of Grade IV A students at SD N 5 Indralaya in non-fiction texts about My Hero, the Sub-theme of the Struggle of Heroes. This research wa…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between se…
TK Kartika II-1 Palembang that there is still a lack of children's science skills in the learning process. This can be seen when 9 children out of 16 children still cannot say the color completely,…
This study aims to develop knowing self media to introduce the concept of knowing self which are tested validly and practically. This development uses the ADDIE development model with a modificatio…
Penelitian pengembangan ini bertujuan mengembangkan dan menghasilkan sebuah produk buku panduan sosiodrama untuk anak usia (5-6) tahun di Kota Palembang yang telah valid dan praktis. Model peneliti…
This study aims to determine the increase in children's critical thinking skills by using the STEAM approach in learning. The type of research used is Classroom Action Research (CAR). The backgroun…
The phatic communion is a class of words that starting, ending emptiness, emphasizing, smoothing, and ending conversations and are closely related to social situations and regional dialects. The ph…
Education is an important element in forming a generation that will continue the nation and state, bullying behavior is always mushrooming among students in Indonesia, especially at SMP Negeri 9 Mu…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and …
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
This research was motivated by the ability to think symbolically in recognizing numbers in children aged 5-6 years who are still low, namely the low ability of children to say number, match numbers…
Pre-experimental research with a One Case Study design entitled The Effect of Interactive Video on Pancasila Values on Children's Speaking Ability in Group B at Al-Ittifaqiah Ogan Ilir Kindergarten…
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the proced…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based wor…
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so tha…