This study aims to produce Application-Based Interactive Learning Media Using Smart Apps Creator on Material Characteristics of Living Things in Grade III SDN 11 Indralaya. The type of research use…
This study aims to determine the factors of difficulty in reading experienced by grade I students of SD Negeri Karya Mulia. Researchers used descriptive research methods, with a quantitative approa…
This research aims to investigate the effect of using problem-based LKPD on the sub-theme of National Events during the Colonial Period on the curiosity and learning outcomes of class V students at…
Penelitian ini menghasilkan sebuah produk bahan ajar Barcode Book berbasis kearifan lokal Kota Palembang di kelas IV SDN 5 Palembang. Jenis penelitian yang digunakan yaitu penelitian dan pengembang…
This study aims to develop E-LKPD or electronic LKPD based on Live Worksheets on circle material in grade VI SD Negeri 169 Palembang regarding development procedures, validity, teacher responses, a…
This research focuses on developing interactive media based on the Canva application with a discovery learning model on animal classification material based on class V food types at SDN 11 Indralay…
The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary …
This research aims to develop learning media teaching materials based on the inshot application on science content on energy topics in elementary schools and to determine the validity and practical…
ABSTRACT The purpose of this study was to describe the values of fictional characters contained in the My Living Area Theme in the fourth grade elementary school students' books. The type of resear…
This research aims to produce E-Comic products for class IV natural resource material at SD Negeri 8 Rantau Bayur regarding development procedures, validity, teacher responses and student responses…
Penelitian ini bertujuan untuk menerapkan media interaktif pada tema 3 makanan sehat subtema 1 bagaimana tubuh mengolah makanan dan untuk mengetahui pengaruh hasil belajar peserta didik kelas V SD …
Penelitian ini bertujuan untuk mendeskripsikan, mengetahui pengaruh, dan kesulitan peserta didik setelah penerapan teori Nolting yang terdiri dari kesalahan membaca petunjuk (misread-direction erro…
This research produced thematic teaching materials on the sub-theme of objects in economic activities in class V of SD Negeri Rejosari as well as knowing the level of feasibility/validity and pract…
This study aims to produce interactive E-LKPD products based on the wizer.me website on theme 2 sub-theme 2 the importance of clean air for breathing in class V SDN 64 Palembang regarding developme…
Penelitian ini bertujuan untuk mendeskripsikan nilai karakter apa saja yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan dan untuk mengetahui bagaimana nil…
This study aims to investigate the effect of problem-based LKPD use on the calorie subtheme around me on the learning outcomes and interpersonal skills of grade V students at SD Negeri 11 Indralaya…
This study aims to develop interactive learning media based on the Canva application on the sub-theme of peredaran darahku sehat for class V SD Negeri 5 Indralaya and to describe the responses of s…
This study aims to develop a wordwall-based educational game learning media for grade IV plane figure material at SD Negeri 02 Pagar Alam, and also aims to determine the validity and responses of s…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and …
Penelitian ini bertujuan untuk menghasilkan produk E-Evaluasi Berbasis Google Form pada tema 5 subtema 2 kelas IV SD Negeri 18 Tanjung Raja yang valid dan praktis. Metode yang digunakan peneliti pa…
This research aims to describe the conformity of learning materials with Basic Competencies in the Elementary School Student’s Book Theme 3 (Figures and Inventions) revised edition 2018. There ar…
Abstrak Penelitian ini bertujuan untuk menganalisis hubungan antara tingkat pendidikan dan pekerjaan orang tua terhadap prestasi belajar siswa kelas IV SDN 28 Salasa Tangah selama masa pandemi Covi…
Analisis kemampuan peserta didik dalam menyelesaikan soal berbasis HOTS muatan IPA pada tema 3 makanan sehat kelas V SDN 11 Indralaya. Penelitian ini bertujuan untuk mendeskripsikan kemampuan peser…
Problem-based learning needs (LKPD) to support the crusial part of the learning process. This research is to investigate the impact of the use of LKPD(Lembar Kerja Peserta Didik/student's worksheet…
Penelitian ini bertujuan mendeskripsikan penggunaan media flash card untuk meningkatkan hasil belajar peserta didik kelas IV pada tema 3 subtema 1. Penelitian dilakukan di SD Negeri 11 Indralaya de…
This research is research and development (R & D) which aims to produce Situ Jumber Pocket Board Learning Media on the material of Summary Summation. The development model used in this study is the…
This research develops interactive powerpoint-based serial picture media for narrative writing material on theme 1 sub-theme 1 of class III learning 5 at SDN 116 Palembang which aims to develop int…
Pengembangan powerpoint interaktif materi pertumbuhan dan perkembangan makhluk hidup siswa kelas 3 SD Negeri 16 Indralaya Utara bertujuan untuk mengetahui prosedur pembuatan produk, kualitas produk…
ABSTRACT This study aims to develop board game learning media on the sub-theme material of the Diversity of the Cultures of My Nation in Elementary School. The development of the learning media is …
This study aims to develop animated video learning media based on the Powtoon and Inshot applications on animal classification material based on the type of food for class V SD Negeri 99 Palembang …