This study aims to determine the influence of the Pancasila student profile strengthening project fair on the creative character of Pancasila education subjects at SMA Negeri 2 Sekayu. This study u…
This research aims to determine the effect of implementing the inquiry learning model on the learning motivation of students at SMP Negeri 12 Palembang in participating in physical education lesson…
Penelitian ini bertujuan untuk mengetahui bagaimana strategi guru keterampilan dalam mengembangkan life skill peserta didik di MAN 3 Palembang. Informan penelitian terdiri atas lima orang yang dipi…
Penelitian ini mengkaji permasalahan mengenai apakah penerapan program Sistem Kredit Semester (SKS) dapat mempengaruhi motivasi belajar peserta didik di Madrasah Aliyah Negeri 3 Palembang. Metode p…
This study aims to analyze the characteristics, meanings, and implications of satire language styles, namely irony, cynicism, and sarcasm, in the TV show Main Hakim Sendiri. The study used a qualit…
This research aims to identify and analyze the use of metaphor in the song lyrics on the album "For the World, Love, and Dirty" by Nadin Amizah, as well as examine its implications for learning Ind…
This study aims to determine and describe the cognitive, affective, and conative perceptions of Indonesian Language and Literature Education students towards modern Bangsawan Theater in Palembang M…
This research is a development research using the ADDIE development model, including the stages of analysis, design, development, implementation, and evaluation. However, this study only applies th…
his study aims to produce a teaching material product in the form of an interactive E-Module assisted by a book creator for writing skills for class VII procedural texts at SMP Negeri 6 Indralaya U…
Physics learning is often considered difficult by students because of the complexity of the concepts taught. One of the main causes is misconceptions experienced by students, namely understanding t…
This study aims to develop a fliphtml5-based e-module for Indonesian language learning, specifically for the topic of writing persuasive texts, using the Bord and Gall and Alessi Trollip developmen…
This study aims to develop an E-Module using the Book Creator application for narrative text writing material for 7th-grade students at SMP Negeri 26 Palembang. The development follows the ADDIE mo…
Kemampuan pemecahan masalah merupakan kemampuan yang penting karena mengasah keterampilan analitis yang diperlukan dalam kehidupan sehari-hari dan berbagai bidang studi lainnya, terutama dalam mate…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosyst…
This study aims to: (1) describe the needs of lecturers and students in the Palembang Malay Traditional Theater Course for Modern Bangsawan Theater Performances Assisted by Flipbooks, (2) Produce a…
This research is development research that uses the ADDIE development model,including analysis, design, development, implementation and evaluation stages.However, this research only applies three s…
This research aims to develop spin wheel game media for group B children in Raflessia PAUD, Pangkalan Lampam District, Ogan Komering Ilir Regency that is valid and practical. The method used in thi…
This research is entitled "Development of Capcut Based on Project Based Learning on Megalithic Distribution Material at the Tanjung Aro Site, Pagar Alam City Class X SMA Negeri 15 Palembang which i…
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN …
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with th…