This research aims to describe the results of the analysis of the needs of teacher and grade V students at SDN 01 Indralaya Selatan for innovative learning media, to develop a snakes and ladders ga…
This research aims to describe the results of the E-LKPD Liveworksheet validaty result on local wisdom in Lubuklinggau City on the theme of caring for living things in class IV students at SD N 28 …
Penelitian ini bertujuan untuk mengetahui pengaruh model RADEC terhadap kemampuan membaca pemahaman pada pembelajaran IPAS peserta didik kelas IV SDN 2 Rantau Durian 1. Penelitian ini menggunakan j…
This research developed application-based animated video learning media on the sub-theme of the importance of healthy food for the body for class V SD Negeri 141 Palembang with the aim of describin…
This study aims to produce a product in the form of E-LKPD assisted by the wizer.me website on environmental damage material in class V SDN 02 Indralaya Utara. The purpose of this study is to deter…
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN …
Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, pr…
The development of South Sumatra wisdom-based learning modules in Class IV of SD Negeri 41 Palembang was carried out to determine the characteristics of learning modules at SD Negeri 41 Palembang, …
Emotions are certain feelings that are agitated and experienced by a person and have an influence on human life. Students' emotional attitudes can also be affected by disharmonious families or brok…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in su…
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a le…
Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat…
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the developme…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also …
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya…
Analisis Kemampuan Membaca Peserta Didik Kelas 2 SD dengan EGRA sebagai Asesmen Diagnostik di Kabupaten Muara Enim bertujuan untuk mendeskripsikan karakteristik EGRA sebagai asesmen diagnostik di K…
Penelitian ini memiliki tujuan untuk mengetahui apakah model pembelajaran RADEC bepengaruh dalam meningkatkan kemampuan berpikir kreatif peserta didik Sekolah Dasar kelas IV pada materi Wujud Zat d…
This research aims to produce a product, determine the validity, practicality, validity, and reliability of the questions from the development of the Higher-Order Thinking Skills (HOTS) instrument …
This study developed teaching materials based on the Problem Based Learning model on the theme Healthy Food sub-theme The Importance of Healthy Food for the Body in class V SDN 07 Palembang with th…
This research aims to develop a medium for Development Of Animated Video Learning Media Based On The Kinemaster Application On Theme 5 Entrepreneurship For Class VI Students At SD Negeri 21 Palemba…
This research aims to develop an assessment instrument in the form of HOTS questions on plant material, the source of life on earth in class IV at SDN 74 Palembang regarding development procedures,…
This study aims to produce products, determine the validity, practicality and determine the effectiveness of the use of the development of HOTS-Based E-LKPD Using the Liveworksheet application to t…
Penelitian ini mengembangkan bahan ajar tematik subtema organ gerak pada hewan kelas V SD Negeri 41 Palembang bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan bahan ajar yang dikem…
This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development pr…
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental d…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melaku…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the valid…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the charact…
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, ef…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu …