Penelitian ini berjudul “Pengembangan Flipbook Berbasis Video Animasi Berbantuan Artificial Intellgence Untuk Pembelajaran IPAS Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri …
This study aims to produce a comic-based learning media rooted in Lahat culture using Canva for thematic learning in second-grade elementary school students. This media integrates local cultural va…
This study aims to develop an E-LKPD (Electronic Student Worksheet) based on Education for Sustainable Development (ESD) on the topic of eco-enzyme utilization to support P5 learning in elementary …
Penelitian ini bertujuan untuk mengetahui hasil assessment of learning dengan menggunakan aplikasi PJOK dalam mengukur tingkat kebugaran jasmani atlet panjat tebing di Klub Baby Rock Climbing. Pene…
This study aims to develop a digital storytelling learning media for short story writing material for fifth-grade students at SD Negeri 02 Indralaya Utara. The digital storytelling learning media w…
Pengembangan pembelajaran interaktif berbasis aplikasi canva materi rantai makanan kelas V SD Negeri 02 Indralaya Utara. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif y…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis platform Padlet pada materi Norma dalam Kehidupanku di kelas V SD serta mendeskripsikan tingkat kevalidan dan kep…
Penelitian ini bertujuan untuk mengembangkan MPI Biodiversitas dengan memanfaatkan Canva dan aplikasi Wordwall pada materi keanekaragaman hayati siswa kelas IV Sekolah Dasar. Metode penelitian yang…
This research is motivated by the low social awareness among mosque youth in Pulau Semambu Village, North Indralaya District. To overcome this problem, a learning media in the form of a pocket book…
Al technology has significantly impacted various aspects of writing, including the creative writing process. This study investigated students' perception of the use of Al tools in assisting creativ…
The development of artificial intelligence technology, such as Chat GPT, has significantly impacted various aspects of education, including student academic integrity. The improper use of such tech…
This study aims to develop digital teaching materials based on science process skills on climate change material for class X SMA. This type of research is development research. The development desi…
This study aims to determine the effectiveness of the Game Based Learning model through the Educaplay platform in enhancing students' understanding of Economics at SMAN 1 Indralaya. The research me…
In today's education era, the main challenge faced by many schools is the lack of student learning motivation, especially in subjects that are considered difficult such as Economics. At MA Muqimus …
Penelitian ini bertujuan untuk mengetahui Efektivitas penggunaan aplikasi D,Volleyball Metrics dalam pembelajaran bola voli di SMP Negeri 1 Indralaya. Dalam penelitian ini menggunakan penelitian Ti…
This research is titled "Development of Mind Mapping as a Learning Media for History on the Spread of Islam in Nusantara in Senior High School 1 Indralaya". The research was conducted in class X.4 …
Penelitian ini dilandasi oleh temuan di lapangan yang menunjukkan bahwa modul ajar yang ada sebelumnya belum menerapkan pendekatan pembelajaran yang tepat. Oleh karena itu, penelitian ini bertujuan…
Penelitian ini bertujuan untuk menilai validitas dan kepraktisan modul berbasis project based learning pada mata kuliah Praktik Kerja Plat. Penelitian pengembangan ini menggunakan model 4D (Define,…
This study aims to examine the influence of Project-Based Learning (PjBL) on the critical and creative thinking skills of students in the CAD course of the Mechanical Engineering Education program …
This study aims to determine the validity and practicality of jobsheet learning media based on project-based learning for plate work courses in the Mechanical Engineering Education Study Program. T…
The purpose of this research is to produce a flipbook-based e-module in the course of corrosion and electroplating material coating techniques that are valid and practical. This flipbook-based e-Mo…
Penelitian ini dilatarbelakangi oleh kondisi di lapangan yang menunjukkan bahwa jobsheet yang tersedia belum menerapkan pendekatan Project Based Learning. Tujuan penelitian ini adalah mengevaluasi …
The development of website-based learning media using Nearpod for the material on the structure of the Earth's layers in Class V SD Negeri 05 Indralaya aims to determine the procedure for product d…
Learning media needs to be developed into various types. In learning, students and teachers need learning media that is easy to use, because of the limitations of teachers in using and choosing the…
Social media utilization is an important strategy in business development in the information technology era. Rooftopin Cafe uses social media to maintain relationships with customers; however, its …
The use of social media as a promotional tool is increasingly used in various sectors, including education. PKBM Barokah Lubuklinggau utilizes Instagram as a medium for disseminating information to…
This research aims to develop audio visual learning media using the Doratoon application in descriptive text material for class VII students at SMP Negeri 5 Prabumulih. This research uses research …
Instilling the value of honesty from an early age is very important so there must be a method or a medium to instill this value in an interesting early childhood such as animated videos. This study…
Potpourri handicrafts are one of the cultural products that have high aesthetic value and symbolic value. However, the lack of promotional media is an obstacle in introducing this craft to the wide…
Penelitian ini bertujuan untuk mengembangkan media boneka tangan pada materi menceritakan kembali isi dongeng pada kelas II SD Negeri 11 Indralaya serta mengukur kevalidan dan kepraktisan produk te…