This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Can…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Can…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelaya…
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D).…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 P…
This study aims to determine and describe the ability of grade V students of SDN 02 Indralaya Utara in writing pantun in terms of pantun requirements. This type of research is qualitative research …
The development of interactive learning media based on articulate storyline on the material of relationships between living things in the class V ecosystem of SDN 05 Indralaya aims to find out the …
Penelitian ini merupakan penelitian dengan menggunakan metode penelitian deskriptif kuantitatif. Tujuan dari penelitian ini adalah Mendeskripsikan kesiapan siswa dalam mengikuti proses Pembelajaran…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adop…
The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a p…
This study aims to describe the reading comprehension skills of Grade IV A students at SD N 5 Indralaya in non-fiction texts about My Hero, the Sub-theme of the Struggle of Heroes. This research wa…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between se…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and …
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the proced…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based wor…
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so tha…
Penelitian ini bertujuan untuk mengetahui kevalidan media big book dalam kegiatan membaca peserta didik di kelas II SDN 11 Indralaya dan untuk mengetahui respon peserta didik terhadap kemenarikan m…
This study aims to produce Application-Based Interactive Learning Media Using Smart Apps Creator on Material Characteristics of Living Things in Grade III SDN 11 Indralaya. The type of research use…
This study aims to determine the factors of difficulty in reading experienced by grade I students of SD Negeri Karya Mulia. Researchers used descriptive research methods, with a quantitative approa…
This research aims to investigate the effect of using problem-based LKPD on the sub-theme of National Events during the Colonial Period on the curiosity and learning outcomes of class V students at…
Penelitian ini menghasilkan sebuah produk bahan ajar Barcode Book berbasis kearifan lokal Kota Palembang di kelas IV SDN 5 Palembang. Jenis penelitian yang digunakan yaitu penelitian dan pengembang…
This study aims to develop E-LKPD or electronic LKPD based on Live Worksheets on circle material in grade VI SD Negeri 169 Palembang regarding development procedures, validity, teacher responses, a…
This research focuses on developing interactive media based on the Canva application with a discovery learning model on animal classification material based on class V food types at SDN 11 Indralay…
The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary …
This research aims to develop learning media teaching materials based on the inshot application on science content on energy topics in elementary schools and to determine the validity and practical…
ABSTRACT The purpose of this study was to describe the values of fictional characters contained in the My Living Area Theme in the fourth grade elementary school students' books. The type of resear…
This research aims to produce E-Comic products for class IV natural resource material at SD Negeri 8 Rantau Bayur regarding development procedures, validity, teacher responses and student responses…
Penelitian ini bertujuan untuk menerapkan media interaktif pada tema 3 makanan sehat subtema 1 bagaimana tubuh mengolah makanan dan untuk mengetahui pengaruh hasil belajar peserta didik kelas V SD …