This study aims to produce E-LKPD products based on the liveworksheet website with a discovery learning model on the material of the earth's surface structure in grade V SD regarding development pr…
This study aims to determine the effect of using a problem-based learning model on the learning outcomes of IPAS students in class IV SD Negeri 74 Palembang. This research used quasi-experimental d…
Penelitian ini dilatar belakangi oleh kehadiran AI yang dikembangkan oleh OpenAI dengan nama ChatGPT. ChatGPT merupakan ChatBot yang selain dapat mensimulasikan percakapan ChatGPT juga dapat melaku…
This study aims to develop interactive video learning media based on contextual models on the material of socio-cultural diversity in Indonesia class V SD Negeri 02 Palembang and describe the valid…
This research develops learning evaluation using the Quizizz application on Human Interaction with the Environment Material in class V of SD Negeri 001 Palembang which aims to determine the charact…
Pengembangan media smart box berbasis digital untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi fotosintesis bertujuan untuk mengetahui prosedur pembuatan produk, kevalidan, ef…
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu …
Penelitian ini bertujuan untuk mengembangkan multimedia interaktif articulate storyline berbasis problem based learning pada materi sistem pencernaan pada manusia di kelas V di SDN 16 Tanjung Batu …
The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communi…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian k…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory sy…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Can…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Can…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelaya…
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D).…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 P…
This study aims to determine and describe the ability of grade V students of SDN 02 Indralaya Utara in writing pantun in terms of pantun requirements. This type of research is qualitative research …
The development of interactive learning media based on articulate storyline on the material of relationships between living things in the class V ecosystem of SDN 05 Indralaya aims to find out the …
Penelitian ini merupakan penelitian dengan menggunakan metode penelitian deskriptif kuantitatif. Tujuan dari penelitian ini adalah Mendeskripsikan kesiapan siswa dalam mengikuti proses Pembelajaran…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adop…
The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a p…
This study aims to describe the reading comprehension skills of Grade IV A students at SD N 5 Indralaya in non-fiction texts about My Hero, the Sub-theme of the Struggle of Heroes. This research wa…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between se…
This research aims to develop learning video media based on a contextual teaching and learning model on the material of classifying animals based on their food for class IV at SDN 11 Pemulutan and …
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
Development of interactive learning media assisted by canva materials for literacy and numeracy house of limas in phase B was carried out at SD Plus IGM Palembang with the aim of knowing the proced…
Today learning in elementary school required teachers to apply problem-based learning in which it needed adequate student worksheets. This study aimed to investigate the effect of problem-based wor…
Learning on local cultural material in Palembang City currently does not have appropriate facilities or support to help teachers explain the material to students. This needs to be considered so tha…
Penelitian ini bertujuan untuk mengetahui kevalidan media big book dalam kegiatan membaca peserta didik di kelas II SDN 11 Indralaya dan untuk mengetahui respon peserta didik terhadap kemenarikan m…