This study aims to develop an educational game-based learning media using Wordwall for teaching explanatory text writing to eighth-grade students at SMP Negeri 1 Indralaya integrated with google cl…
This study aims to develop learning media for writing descriptive texts using Smart Apps Creator 3 at SMP Negeri 6 Indralaya Utara. The research method employed is Research and Development (R&D) wi…
This development research aims to develop a STEM-based interactive simulation learning media assisted by nanofiber membranes on environmental pollution material in science subjects for junior high …
Penelitian ini merupakan penelitian pengembangan yang menggunakan gabungan model pengembangan Borg & Gall dan Alessi & Trollip. Tahapan penelitian yang diambil yaitu, Penelitian dan Pengumpulan Dat…
This study aims to produce audiovisual learning media development products on short story text materials using the Doratoon application for class VIII students at SMP Negeri 21 Palembang. This stud…
This study aims to produce AI Avatar Generator-based learning media to enhance students' understanding of Pancasila Education at the junior high school level. The media was developed using the Rown…
This study aims to develop interactive infographic-based learning media using a Problem-Based Learning (PBL) approach to enhance students' religious character. The background of this research is th…
This research aims to develop Canva media berbasis canva-based learning media on megalithic heritage material at SDN 16 Lahat Regency using the Hannafin and Peck model through the stages of needs a…
Penelitian ini berjudul “Pengembangan Flipbook Berbasis Video Animasi Berbantuan Artificial Intellgence Untuk Pembelajaran IPAS Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri …
This study aims to produce a comic-based learning media rooted in Lahat culture using Canva for thematic learning in second-grade elementary school students. This media integrates local cultural va…
This study aims to develop an E-LKPD (Electronic Student Worksheet) based on Education for Sustainable Development (ESD) on the topic of eco-enzyme utilization to support P5 learning in elementary …
Penelitian ini bertujuan untuk mengetahui hasil assessment of learning dengan menggunakan aplikasi PJOK dalam mengukur tingkat kebugaran jasmani atlet panjat tebing di Klub Baby Rock Climbing. Pene…
This study aims to develop a digital storytelling learning media for short story writing material for fifth-grade students at SD Negeri 02 Indralaya Utara. The digital storytelling learning media w…
Pengembangan pembelajaran interaktif berbasis aplikasi canva materi rantai makanan kelas V SD Negeri 02 Indralaya Utara. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif y…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis platform Padlet pada materi Norma dalam Kehidupanku di kelas V SD serta mendeskripsikan tingkat kevalidan dan kep…
Penelitian ini bertujuan untuk mengembangkan MPI Biodiversitas dengan memanfaatkan Canva dan aplikasi Wordwall pada materi keanekaragaman hayati siswa kelas IV Sekolah Dasar. Metode penelitian yang…
This research is motivated by the low social awareness among mosque youth in Pulau Semambu Village, North Indralaya District. To overcome this problem, a learning media in the form of a pocket book…
Al technology has significantly impacted various aspects of writing, including the creative writing process. This study investigated students' perception of the use of Al tools in assisting creativ…
The development of artificial intelligence technology, such as Chat GPT, has significantly impacted various aspects of education, including student academic integrity. The improper use of such tech…
This study aims to develop digital teaching materials based on science process skills on climate change material for class X SMA. This type of research is development research. The development desi…
This study aims to determine the effectiveness of the Game Based Learning model through the Educaplay platform in enhancing students' understanding of Economics at SMAN 1 Indralaya. The research me…
In today's education era, the main challenge faced by many schools is the lack of student learning motivation, especially in subjects that are considered difficult such as Economics. At MA Muqimus …
Penelitian ini bertujuan untuk mengetahui Efektivitas penggunaan aplikasi D,Volleyball Metrics dalam pembelajaran bola voli di SMP Negeri 1 Indralaya. Dalam penelitian ini menggunakan penelitian Ti…
This research is titled "Development of Mind Mapping as a Learning Media for History on the Spread of Islam in Nusantara in Senior High School 1 Indralaya". The research was conducted in class X.4 …
Penelitian ini dilandasi oleh temuan di lapangan yang menunjukkan bahwa modul ajar yang ada sebelumnya belum menerapkan pendekatan pembelajaran yang tepat. Oleh karena itu, penelitian ini bertujuan…
Penelitian ini bertujuan untuk menilai validitas dan kepraktisan modul berbasis project based learning pada mata kuliah Praktik Kerja Plat. Penelitian pengembangan ini menggunakan model 4D (Define,…
This study aims to examine the influence of Project-Based Learning (PjBL) on the critical and creative thinking skills of students in the CAD course of the Mechanical Engineering Education program …
This study aims to determine the validity and practicality of jobsheet learning media based on project-based learning for plate work courses in the Mechanical Engineering Education Study Program. T…
The purpose of this research is to produce a flipbook-based e-module in the course of corrosion and electroplating material coating techniques that are valid and practical. This flipbook-based e-Mo…
Penelitian ini dilatarbelakangi oleh kondisi di lapangan yang menunjukkan bahwa jobsheet yang tersedia belum menerapkan pendekatan Project Based Learning. Tujuan penelitian ini adalah mengevaluasi …