The development of E-LKPD in the form of illustrated stories using live worksheets in learning the sub-theme of work around me in grade IV Elementary School aims to determine the quality of the pro…
This study aims to explore information about the learning styles of grade 4 students when face-to-face learning is reapplied after online learning at SD Negeri 245 Palembang. This study of student …
Penelitian ini bertujuan untuk mengetahui kemampuan guru PPKn dalam menyusun soal HOTS (Higher Order Thingking Skills) di SMA Methodist 2 Palembang, penelitian ini dilaksanakan menggunakan pendekat…
ABSTRACT This study aims to determine the effect of the application of the Inquiry Learning model on the sub-theme of Energy Sources Wealth in Indonesia on the learning outcomes of fourth grade stu…
This study is aiming for developing a symbolic thinking activity video for children aged 5-6 years which has been tested for validity and practicality. The development model used by Rwontree and Te…
Wild animal material has been introduced by teachers and parents only in the traditional way through pictures, books, and children's magazines. In general, this can cause children to get bored quic…
The development of Problem-based Learning mathematic LKPD on the material KPK and FPB for IV grade in Elementary School Number 1 Palembang aims to determine the level of validity and practicality o…
This study aims to prove whether there is an effect of the introduction of the school field on thw readiness to become a profesisional teacher for economic education students in the 2018 academic y…
This study was conducted to know the percentage of stimulation given by parents based on naturalist intelligence to children aged (5-6) years in Purnajaya Village, North Indralaya District, Ogan Il…
The development of story-based teaching materials using the kinemaster application for building space for fifth grade students at SD IT Nurul Iman Palembang. This study aims to develop teaching mat…
This research aimed to determine the effect of the use of multimedia camtasia in learning activities on student learning outcomes in the fourth graders statistical material at Public Elementary Sch…
This study aims to describe the role of parents in accompanying children aged (3- 4) to play outdoor during the Covid-19 pandemic in Talang Bubuk Village, Plaju. This study uses a qualitative descr…
This study aims to determine the extent to which the achievement of cognitive development of children aged (5-6) years in Sukadana Kayuagung Village. The type of research used is descriptive quanti…
This study aims to determine what parenting styles are given by parents in stimulating social behavior of children aged (4-5) years and what percentage of parenting results are used. The type of re…
The purpose of this study was to improve the learning outcomes of fourth grade students at SDN 114 Palembang by applying the Think Talk Write Learning model on the theme of my Goals. This type of r…
The development of Prezi-Based Learning Media on the Theme of My Goals in Class IV SD Negeri 25 Indralaya aims to determine the quality of the products developed. The model used in this study is th…
ABSTRACT This study aims to produce a subtraction board educational game tool for children in group B in kindergarten that has been tested for validity and practicality. The development model used …
Analysis of the learning abilities and difficulties of students in the Covid 19 era in determining characters in fairy tales in class IV at SDN 11 Indralaya. This study aims to describe the abiliti…
This study aims to improve student learning outcomes on the Theme of Various Jobs in grade IV SD Negeri 23 Lubuklinggau by using teaching materials based on local wisdom. The research method used i…
This research is a qualitative descriptive study with analytical methods that aims to describe the HOTS-based questions made by the Globalization Theme teacher for class VI State Elementary School …
This study aims to develop google slide on the sub-theme of relationships between living things in the Class V ecosystem of SDN 03 Tanjung Batu and to determine the feasibility of google slide on t…
This study aims to develop learning videos based on the power director application and plotagon story on the theme of 4 sub-theme 3 in grade III SDN 04 Palembang, and also aims to determine the val…
This study aims to develop manipulative motion games for children in Group A in Kindergarten which have been tested for their validity and practicality. The development model used is the ADDIE mode…
This study aims to develop an animated video learning media based on the Inshot application in class V theme 6 heat and its transfer at SD Negeri 17 Prabumulih along with knowing the validity and a…
This study aims to describe the role of parents in maintaining the health of children aged (3-4) years according to health protocols during the covid-19 pandemic in the Sword Village of Musi Rawas.…
This study aims to determine how to identify the ability to read pictures in children aged 4-5 years in Trimorejo Village, East OKU Regency. This type of research is descriptive quantitative. The s…
Penelitian ini bertujuan untuk mengetahui seberapa besar persentase stimulasi karakter komunikatif dan rasa ingin tahu yang diberikan oleh keluarga kepada anak usia (1-3) tahun di Tanjung Payang Du…
This study aims to describe student learning outcomes in the application of the Mind Mapping and Motivation method in class V SD. This research uses descriptive quantitative research methods. This …
Penelitian ini bertujuan untuk mendeskripsikan dampak pengunaan gadget pada perkembangan emosi anak usia (2-3) tahun di Rt 02 Kelurahan Tanjung Beringin Kabupaten Empat Lawang. Subjek penelitian in…
Penelitian ini bertujuan untuk mendeskripsikan studi kasus penyimpangan perilaku anak usia (4-5) tahun di Desa Paya Angus Kecamatan Sungai Rotan Muara Enim. Jenis dalam penelitian ini adalah deskri…