The development of Interactive E-LKPD using wizer.me has been implemented and applied to the learning of reaction rate of chemistry in class XI SMA Plus Negeri 17 Palembang. Interactive Learning Me…
This research aims to determine how high the level of public concern for the environment is in the Griya Sukajadi Permai II Complex, Talang Kelapa District, Banyuasin Regency. This research uses de…
ABSTRAK Penelitian ini bertujuan untuk mengetahui strategi yang diterapkan oleh orang tua dalam mengantisipasi masalah seks bebas pada remaja di Desa Senuro Timur. Latar belakang penelitian ini ber…
ABSTRAK Penelitian ini bertujuan untuk mengetahui partisipasi masyarakat dalam melestarikan situs wisata religi makam putri pinang masak Desa Senuro Kecamatan Tanjung Batu Kabupaten Ogan Ilir.Popul…
The development research aims to produce animated learning video products assisted by the Powtoon online platform on the material of living things and the environment of class X SMK which are feasi…
This research is titled "Development of Mind Mapping as a Learning Media for History on the Spread of Islam in Nusantara in Senior High School 1 Indralaya". The research was conducted in class X.4 …
Penelitian ini bertujuan untuk mengetahui pengaruh kedisiplinan dan tanggung jawab terhadap self-awareness dalam penerapan Keselamatan dan Kesehatan Kerja (K3) pada perkuliahan praktik mahasiswa Pe…
This study aims to determine the influence of adolescent red cross extracurricular attitudes on the discipline attitude of students at SMA Negeri 1 Sekayu. This study uses a quantitative approach w…
This research focuses on controlling the corrosion rate of St41 steel, which cannot be avoided, through variations in quenching media by adding apple cider vinegar as a corrosive agent. This resear…
This study aims to process the analysis of scientific attitudes and skills of students in the future more efficiently in learning plate work practices. so that the results of the products made are …
This study aims to assess the feasibility of the facilities and infrastructure of the lathe machining laboratory in supporting the practice of the Machining Course in the Mechanical Engineering Edu…
This study aims to develop an instructional tool in the form of a welding practice jobsheet based on Project Based Learning (PjBL) for students of the Mechanical Engineering Education Study Program…
This study aims to find out how to manage the field work practice of Machining Engineering Expertise Competency at SMK N 2 Palembang. This research is a naturalistic research with data collection t…
Diabetes mellitus is a non-communicable disease with an increasing prevalence, including among adolescents. The low level of knowledge of adolescents about diabetes mellitus can increase the risk o…
This study aims to determine the comparison of self-efficacy between students who took student council and those who did not at SMA Bina Warga 2 Palembang. This study uses a quantitative approach w…
This study aims to determine whether Financial Literacy has an effect on the personal financial management of Economic Education students at the Faculty of Teacher Training and Education, Sriwijaya…
Live streaming serves as an effective platform to strengthen the relationship between sellers and consumers, and has a significant influence on the final stage of the purchasing decision-making pro…
This research aims to develop audio visual learning media using the Doratoon application in descriptive text material for class VII students at SMP Negeri 5 Prabumulih. This research uses research …
This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research …
This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Pale…
This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning ou…
This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Res…
This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The de…
Instilling the value of honesty from an early age is very important so there must be a method or a medium to instill this value in an interesting early childhood such as animated videos. This study…
Potpourri handicrafts are one of the cultural products that have high aesthetic value and symbolic value. However, the lack of promotional media is an obstacle in introducing this craft to the wide…
This study aims to characterize and test the ability of maggot larvae shell (CLM) activated carbon as an adsorbent for the absorption of methylen blue (MB) and congo red (CR). CLM activated carbon …
Penelitian ini mengembangkan Learning Management System (LMS) berbasis web Materi Petata-petiti Baghi Pasemah dengan pendekatan Peace Education. Adapun tujuan penelitian ini adalah menghasilkan med…
Linear regression and Poisson regression are two statistical methods used to analyze the relationship between independent and dependent variables. In theory, linear regression is more appropriate f…