System digitalization is an effort to improve quality to make it easier for users to manage the system digitally. Library digitalization aims to connect the interaction of the general public and in…
Era modern ini, masyarakat selaku konsumen banyak memilih untuk berbelanja secara online yang memiliki begitu banyak kemudahan yang ditawarkan serta berbagai bentuk permasalahan yang kebanyakan sul…
The development of digital wallet technology, especially through smartphone platforms such as OVO and DANA, has changed the financial transaction landscape significantly. Both applications function…
Penelitian yang berjudul pengembangan perpustakaan berbasis digital dalam meningkatkan pengetahuan edukatif mahasiswa di prodi Penjaskes Universitas Sriwijaya bertujuan, 1) ingin membuat perpustaka…
This research aims to develop digital book teaching materials using the anyflip application on plant reproduction material in class IV SD Negeri 11 Palembang and to determine the validity and pract…
Pengembangan E-LKM materi rekayasa pembelajaran digital telah dilakukan dan diterapkan dalam pembelajaran mata kuliah pengelolaan kelas digital Pendidikan Kimia Universitas Sriwijaya. Pengembangan …
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelaya…
Pendidikan adalah sarana atau jembatan untuk manusia agar dapat mengembangkan potensi diri melalui proses pembelajaran yang didapat. Salah satu bentuk media pembelajaran ialah perpustakaan digital,…
Penelitian ini bertujuan untuk membuktikan pengaruh literasi digital terhadap hasil belajar mahasiswa pada mata kuliah pengembangan media pembelajaran ekonomi program studi Pendidikan Ekonomi Angka…
This research aims to describe the perceptions of class 2020 students towards hybrid learning in the digital learning course of the Economic Education study program at Sriwijaya University in the 2…
Pengembangan bahan ajar flipbook digital materi Indonesia Kaya Budaya menggunakan aplikasi Heyzine pada fase b menggunakan model pengembangan ADDIE dengan modifikasi hanya dengan 4 tahap (Analyze, …
The aim of this research is to determine students' perceptions in English language learning using Digital Books in the 6th semester of the English Language Department at Sriwijaya University, acade…
This study aims to develop digital comic learning media assisted by a storyboard that subtheme peristiwa masa penjajahan in class V SD Negeri 16 Tanjung Batu and aims to determine the validity and …
This research is entitled "Development of a Digital Book of Local History of the DPRD of South Sumatra for the 1999-2009 Period Using the PAIKEM Learning Model in Class XII of SMA Srijaya Negara Pa…
An era where technology has developed rapidly has undoubtedly made today's generation a tech-savvy generation. Advanced technology development also affects several aspects of life, such as literacy…
The tendency of people to use private vehicles compared to using public transportation can cause congestion in the city of Palembang. Therefore, it is necessary to visualize spatially in order to b…
Most CCTV systems are typically used for monitoring individuals captured on camera within a specific area under surveillance. In this study, we have developed an interface for CCTV monitoring using…
This book brings together technical expertise, best practices, case studies and ground-level application of the ideas for empowering the rural population of the world to live economically prosperou…