Development of teaching materials based on Problem Based Learning on the Bangun Datar material in class IV of SDN 02 Indralaya. This development research aims to produce a valid product in the form…
This study aims to describe the implementation of offline learning activities at PGRI Kertamukti Kindergarten during the Covid-19 period. This research uses descriptive qualitative research with pa…
This study aims to discover the effect of problem-based learning on the sub-theme of the beauty of unity and integrity of my country on the learning outcomes and self-directed learning of fourth gr…
This study aims to develop an animated video learning media based on the CapCut application on geographical characteristic island of the Sumatera in Grade V SD Negeri 01 Pemulutan Barat along with …
This study aims to produce an assessment instrument for learning outcomes in the form of HOTS-oriented objective questions in the form of multiple choice questions that can be used in theme 3 sub-t…
Penelitian ini bertujuan untuk mengetahui adakah pengaruh pembelajaran subtema indahnya keragaman budaya negeriku berbasis masalah terhadap motivasi belajar dan hasil belajar peserta didik, serta a…
This study aims (1) to describe the implementation of the evaluation of learning outcomes by grade IV teachers at SDN 44 Palembang during the Covid-19 pandemic, and (2) to describe the realm of eva…
This study aims to determine whether or not student learning outcomes increase in the subject of theme 3 sub-theme 1 by usingmethods problem solving on the subject matter of caring for living thing…
This study develops teaching materials based on the Discovery Learning model on the theme of Healthy Food, the sub-theme of How the Body Processes Food for class V SDN 68 Palembang, aims to determi…
This study aims to find out how to develop an animated video learning media based on the Adobe After Effects application on temperature and heat material for class V SD Negeri 1 Pandan Agung (OKU T…
The development of scientific-based printed teaching materials in class IV production materials of SD Negeri 68 Palembang aims to find out the level of validity and practicality of the use of teach…
This descriptive quantitative research is intended to observe the stimulation used and identify writing skills in children aged (5-6) years, then analyze according to the stages of writing developm…
PERAN ORANG TUA DALAM MENSTIMULASI KECERDASAN NATURALIS ANAK USIA (5-6) TAHUN DI MASA PANDEMI COVID-19 Penelitian ini bertujuan untuk mendeskripsikan mengenai bagaimana peran Peran Orang Tua Dalam …
This research is research and development (R & D) which aims to produce contextual-based teaching materials on scale materials. The development model used in this study is the ADDIE model with five…
This study aims to describe the perceptions of parents about literacy in children aged (5-8) years in the Srijaya Palembang Village. This research uses a qualitative descriptive research type. The …
This study aims to develop children's video stories on local cultural themes that have been tested for validity and practicality. The research method used is Research and Development, with a Dick &…
The aims of this research is to develop sex education guide videos for children in the kindergarten which are tested as valid and practical. This research used the ADDIE (analyze, design, develop, …
THIS STUDY IS A RESEARCH USING DESCRIPTIVE QUANTITATIVE RESEARCH METHODS. THE PURPOSE OF THIS STUDY IS TO DESCRIBE THE OBSTACLES FACED BY TEACHERS AND SOLUTIONS IN THE IMPLEMENTATION OF THEMATIC LE…
Penelitian ini bertujuan untuk mengetahui bagaimana cara orang tua dapat memenuhi kebutuhan dasar asih (kebutuhan cinta dan kasih sayang) selama pembelajaran daring pada anak usia 5-6 di Kelurahan …
The purpose of this research is to develop a valid and practical interactive video media product for children's stories on transportation themes. The development is carried out using the R&D (Resea…
This study aims to describe how the role of parents in stimulating the kinesthetic intelligence of children aged 5-6 years during covid-19 in Mambang Musi Rawas Village. This study uses a qualitati…
The development of LKPD based on Realistic Mathematics Education (RME) on class V material at SD Negeri 01 Tugu Harum aims to determine the quality of the product developed. The development is carr…
The purpose of this study was to determine the percentage of play activities carried out by children aged (3-4) years in involving fine motor skills aged children (3-4) years in Tanjung Elok Housin…
This study aims to describe how the role of parents in stimulating the morale of children aged 5-6 years when using gadgets during the Covid-19 pandemic in Srijaya Village. This research uses a qua…
This study was made to develop scientific-based games in school learning with time unit material in grade 3 elementary school. This game aims to provide an understanding of the material with a play…
Penelitian ini bertujuan untuk mengetahui peran orang tua dalam menstimulasi sikap gigih anak (5-6) tahun selama masa pandemi Covid-19. Metode yang digunakan oleh peneliti adalah deskriptif kuantit…
The development of E-LKPD in the form of illustrated stories using live worksheets in learning the sub-theme of work around me in grade IV Elementary School aims to determine the quality of the pro…
This study aims to explore information about the learning styles of grade 4 students when face-to-face learning is reapplied after online learning at SD Negeri 245 Palembang. This study of student …
ABSTRACT This study aims to determine the effect of the application of the Inquiry Learning model on the sub-theme of Energy Sources Wealth in Indonesia on the learning outcomes of fourth grade stu…
This study is aiming for developing a symbolic thinking activity video for children aged 5-6 years which has been tested for validity and practicality. The development model used by Rwontree and Te…