Penelitian ini bertujuan untuk mengembangkan produk media video kegiatan sains berbasis Lifeskill yang teruji kevalidan dan kepraktisannya. Pengembangan dilakukan menggunakan metode pengembangan R&…
The purpose of this study was to determine the effect of using the make a match learning model on the material of plant body parts on the learning outcomes of fourth grade students at SDN 190 Palem…
This study aims to determine the effect of the application of the Mind Mapping model on the learning outcomes of fifth grade students in geometric material at SD Negeri 99 Palembang. The method use…
ABSTRACT This study developed learning evaluation using the Quizizz application on theme 3 sub-themes 1 in class V SD Negeri 98 Palembang which aims to determine the level of feasibility and practi…
ABSTRACT This research develops video animation based learning media KineMaster application on subtheme relation between living things in the ecosystem in grade V SD Negeri 23 Banyuasin I aims to d…
This study aims to find out about the teacher's role in stimulating the fine motor development of group b children at TK Bina Bangsa Palembang during the Covid-19 period. This research uses a quali…
This study aims to develop interactive learning media based on Articulate Storyline on theme 3 material on the digestive system of humans and ruminants class V at SDN 40 Palembang and to determine …
This study aims to apply interactive power point media on theme 5 ecosystem sub-theme 1 ecosystem component in class V SD Negeri 1 Seriguna and to find out the learning outcomes of students in clas…
This research produced a barcode book teaching material based on the local wisdom of Ogan Komering Ilir on theme 1, the cultural diversity of my nation subtheme in class IV SDN 1 Mulyaguna and to d…
This research was made to develop an educational game in the form of a snake and ladder game which was carried out for fifth grade students at SD Negeri 21 Talang Kelapa. By developing the Oramawan…
This study aims to develop teaching materials based on ethnomathematics of the local culture of Pagar Alam City on flat and geometric shapes in elementary schools and to determine the validity and …
This study aims to describe the difficulties of students in solving word problems on KPK and FPB material in class IV SD Negeri 02 Simpang along with the factors that cause these difficulties. The …
Penelitian ini bertujuan untuk mengidentifikasi kepercayaan diri pada anak usia (4-5) tahun menurut Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 137 tahun 2014 khususnya di …
Learning geometric symbols only uses a picture and ordinary geometric shapes, so that children are less enthusiastic about getting to know geometric symbols and children are less interested in lear…
The research entitled Identification of Creativity of Children Aged (4-5) Years in Free Drawing in Gunung Ibul Barat Village, Prabumulih City was conducted with the aim of knowing the percentage of…
The purpose of this study was to determine the effect of the Indonesian realistic mathematics approach on the numeracy skills of group B children at Kindergarten Al-Ittifaqiah Indralaya. This study…
This study aims to produce learning media products based on smart apps creator applications on material on the human respiratory system in class V SD Negeri 64 Palembang regarding development proce…
Pada saat pembelajaran berlangsung ada beberapa anak yang merasa jenuh dan tidak tertarik untuk mengikuti kegiatan belajar mengajar sehingga sangat dibutuhkan keterampilan guru untuk memberikan pen…
Penelitian ini bertujuan untuk mengetahui Berapa persentase capaian bidang perkembangan kognitif pada anak usia (5-6) tahun dalam bermain puzzle. Jenis penelitian yang digunalan adalah deskriptif k…
The development of a digital material book on the application of Pancasila values for grade 3 students at SD Negeri 18 Tanjung Raja aims to find out the procedure for making products, product quali…
The purpose of this study was to describe the ability of students to determine the main idea in a paragraph in class V SD Negeri 1 Lingkis. This research is a research that uses a descriptive metho…
This study aims to determine the role of parents in fostering the social development of children aged (5-6) years in Muara Dua Village, Pemulutan Ogan Ilir District. This research uses a qualitativ…
This study aims to produce a product in the form of an E-LKPD in the form of a Liveworksheet-Based Picture Story in Class IV Class IV SD N 13 Prabuulih Sub-theme Learning which is valid and practic…
This research aims to develop an illustrated story e-book media on theme 5 sub-themes 1 the struggle of my heroes class IV SD Negeri 18 Tanjung Raja and to describe the students' response to the il…
This research produced teaching materials based on Prabumulih local wisdom on the sub-theme of the environment where I live. in class IV SD Negeri 30 Prabumulih and knowing the level of validity/fe…
The purpose of this study is to improve learning outcomes and describe the attitude and skill activities of students by using conversion ladder props on the unit length material in the VB class of …
ABSTRACT Analysis of the use of capital letters and punctuation of students in filling out the registration form to continue school to the next level in class VI of SD Negeri 001 Palembang. learner…
Penelitian ini bertujuan untuk mengetahui jenis bermain yang paling dominan dilakukan anak usia (4-5) tahun selama belajar dari rumah di Kelurahan Pahawan Palembang. Jenis metode penelitian yang di…
This study aims to develop video learning media based on the VN application on water cycle material for class V SD Negeri 001 Palembang along with knowing the validity and attractiveness of video l…
Penelitian ini bertujuan untuk mendeskripsikan atau memberikan gambaran mengenai apa saja kesalahan yang dilakukan siswa kelas IV di SDN 25 Betung dalam menyelesaikan soal cerita matematika materi …