This research aims to develop learning media based on the Powtoon Subtheme of My Friend's Plants in class VI of SD Negeri 159 Palembang that is practical and interesting. This type of research is R…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game interaktif dengan menggunakan platform wordwall.net pada tema 5 pahlawanku dengan mata pelajaran Pendidikan Kewarganega…
This study aims to find out the role of parents in instilling discipline in children aged (5-6) years during the covid-19 pandemic in Gumai Muara Enim village and the activities carried out by pare…
The development of Number Nuanced Songs for Children Aged (4-5) Years at YWKA Palembang Kindergarten has been carried out. The purpose of this research is to produce valid and practical numerical s…
This research is entitled Development of Big Busy Book Media for Children Aged (4-5) Years in Pajar Bulan Ogan Ilir Village with the aim of developing media that has been tested for its validity an…
This research aims to produce a Sensory Play Box educational game tool for children aged (5-6) years that is tested valid and practical. The development model used is formative evaluation from Rown…
Penelitian ini bertujuan untuk mengembangkan media permainan monopoli pada pembelajaran matematika materi operasi hitung pecahan kelas V SD Negeri 11 Indralaya dan juga bertujuan untuk mengetahui k…
This study aims to determine the efforts of Pancasila and Civic education teachers in improving students discipline at SANDIKA Junior High School Sukajadi. This study uses a qualitative research an…
Penelitian ini bertujuan untuk mendeskripsikan bentuk kesalahan penggunaan huruf kapital pada surat undangan yang ditulis oleh peserta didik kelas V SD Negeri 02 Indralaya Utara Tahun Ajaran 2022/2…
This study aims to determine the effect of kokoru media (Color Corrugated Paper) on fine motor skills in Group B children at TK Annisa Indralaya Utara. This type of research is a Pre-Experimental O…
This study aims to see the effect of a card box game on the cooperative abilities of group B children at RA Perwanida 2 Palembang. This type of research uses a quasi experiment (Pre-Experimental De…
This research aimed to develop media digital pictured story book basis on canva application on the theme of playing in my surroundings with subtheme “Playing in My Surroundings on the 2nd Grade o…
Penelitian ini memiliki tujuan untuk mempresentasikan dan mendeskripsikan gizi seimbang pada anak usia 5-6 tahun. Metode yang digunakan dalam penelitian ini adalah deskriptif kuantitatif. Sampel pa…
This study focuses on describing the analysis of the use of the TikTok application that contributes to the language development of children aged (5-6 years) in Dwi Tunggal Village. This study uses …
Penelitian ini dilatar belakangi oleh kemampuan bahasa ekspresif pada anak usia 5-6 tahun yang masih rendah, yaitu kurangnya kemampuan belum terampil mengungkapkan pikiran atau perasaannya dalam be…
This study aims to describe the percentage of cognitive scaffolding carried out by parents in children aged (5-6) years related to the stages of scaffolding during the Covid-19 pandemic in Paku Sen…
This study intends to see the effect of Project Based Learning interactive media on the attitude of responsibility in group B children. The research method used in this study is a quantitative expe…
Penelitian ini bertujuan untuk melihat adanya pengaruh dari alat permainan pengukuran terhadap kemampuan pemecahan masalah anak usia dini. Metode penelitian yang digunakan yaitu pre-experimental de…
Analisis Faktor Penghambat Kelancaran Membaca Peserta Didik Kelas III SD Negeri 02 Indralaya. Penelitian ini dilakukan bertujuan untuk mendeskripsikan dan mempersentasekan faktor yang menghambat ke…
The purpose of this study is to develop kinemaster-based learning media in learning mathematics on angle measurement material for class IV C SD Negeri 189 Palembang. The type of this research is re…
Sebanyak 66% persen anak dan keluarga dengan komunikasi dan perkembangan sosial emosional belum berkembang dengan baik, maka hal inilah yang menjadi alasan kuat terjadinya penelitian ini. Tujuan da…
This study aims to develop interactive PowerPoint media based on the scientific approach model on the sub-theme of living things characteristics in class III SD Negeri 68 Palembang and also aims to…
Penelitian ini bertujuan untuk mengidentifikasi perilaku sosial emosional anak usia (5-6) tahun di PAUD Mutiara Kasih Talang Taling Kabupaten Muara Enim. Jenis penelitian ini adalah penelitian desk…
This research develops video animation based learning media Canva application on plant body parts in grade IV SD Negeri 222 Palembang aims to determine the feasibility and practicality of the media…
Tujuan dari penelitian ini yaitu untuk mengembangkan seni gerak tari tanggai untuk anak usia (5-6) tahun di kota Palembang. Penelitian ini menggunakan jenis penelitian pengembangan dengan menggunak…
COGNITIVE DEVELOPMENT ACTIVITES FOR CHILDREN AGED 4-5 YEARS DURING A PANDEMIC IN KANDIS VILLAGE By: Sherly Wahdawati NIM: 06141181621010 Advisor: Dra. Rukiyah, M.Pd Teacher Education For Early Chil…
This research is entitled the role of the teacher in stimulating the development of children's art during the Covid-19 pandemic. This study uses a descriptive research method using a qualitative ap…
This study aims to develop student worksheets with HOTS-based comic illustrations on theme 5 sub-theme 1 in class V SDN 114 Palembang and also to determine the level of validity and attractiveness …
The purpose of this study was to determine the effect of using audio-visual media on students' ability to determine the intrinsic elements of fairy tales for class IV at SD Negeri 190 Palembang. Th…
Fun learning is one of the atmosphere that must be felt by 21st century students. This study aims to determine the effect of using the Role Playing learning model on student learning outcomes in th…