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Image of IMPLEMENTASI KECERDASAN BUATAN PADA ORIGINAL BOARDGAME TELON MENGGUNAKAN METODE GENETIC ALGORITHM

Skripsi

IMPLEMENTASI KECERDASAN BUATAN PADA ORIGINAL BOARDGAME TELON MENGGUNAKAN METODE GENETIC ALGORITHM

Prayudha, Yoppy - Personal Name;

Penilaian

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Penilaian anda saat ini :  

Artificial Intelligence (AI) is a set of programs planted in a system that used to complet a predefined task or a flexible decision maker from an external interaction. On a boardgame, the AI that being used must have a great compatibility with the game rule. This can be accomplished by using Genetic Algorithm (GA) method, which also giving a natural like resul. In this paper GA are used on the component that are responsible to the in game AI on original boardgame Telon created using Unity. After the testing, the result of the AI given with the ideal token placement in the game are 100% on the first priority condition with 60% of tolerance, the result from the second priority condition are 100% from 24% or error tolerance, and the third probability of the token placement on the third priority condition are 100% from 9.6 error tolerance.


Availability
Inventory Code Barcode Call Number Location Status
2107002393T40799T407992021Central Library (Referens)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T407992021
Publisher
Inderalaya : Prodi Sistem Komputer, Fakultas Ilmu Komputer Uniersitas Sriwijaya., 2021
Collation
xiii, 29 hlm,: ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.707
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Prodi Sistem Komputer
Data Sistem Komputer
Specific Detail Info
-
Statement of Responsibility
MURZ
Other version/related

No other version available

File Attachment
  • MPLEMENTASI KECERDASAN BUATAN PADA ORIGINAL BOARDGAME TELON MENGGUNAKAN METODE GENETIC ALGORITHM
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