Skripsi
PENGEMBANGAN ALAT PERMAINAN INTERAKTIF UNTUK KEMAMPUAN MEMBACA HURUF HIJAIYAH PADA KELOMPOK B DI TAMAN KANAK-KANAK
This study aims to develop a valid and practical interactive game tool product for the ability to read hijaiyah letters in group B. This development uses a combination of the Rowntree development model which consists of three stages, namely planning, development, and Tessmer's evaluation consisting of the self-evaluation, expert review, one to one evaluation, and small group evaluation stages. Data collection techniques using walkthroughs and observations. The results of the expert review on the validity of the material obtained a value of 75% in the valid category. While the results of the media validity obtained a value of 94% with a very valid category. Then the average value of the material and media validity is 85% with very valid category. The results of the one to one evaluation stage and the small group evaluation stage obtained a value of 89% with the very practical category because it met the criteria of being easy to use, interesting, fun, and clear directions. Based on the above, it can be concluded that the interactive game tools for the ability to read hijaiyah letters in group B children are declared valid and practical and suitable for use as learning activities for children's language skills
Inventory Code | Barcode | Call Number | Location | Status |
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2107000968 | T52272 | T522722021 | Central Library (REFERENSI) | Available but not for loan - Not for Loan |
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