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Image of PENGEMBANGAN GAMIFICATION SEBAGAI MOTIVATOR DALAM APLIKASI UGC (USER GENERATED CONTENT) (STUDI KASUS : GPS LOGGER PALEMBANG-INDRALAYA)

Skripsi

PENGEMBANGAN GAMIFICATION SEBAGAI MOTIVATOR DALAM APLIKASI UGC (USER GENERATED CONTENT) (STUDI KASUS : GPS LOGGER PALEMBANG-INDRALAYA)

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Penilaian anda saat ini :  

User-Generated Content is the content or content of articles on the internet written by the user, One of the applications of GPS and UGC is GPS Logger, GPS Logger is a smartphone user GPS data collection application, which means that all GPS data is voluntarily provided by the user for the application to make the data useful. Gamification is the use of game elements in non-game contexts that aim to increase user interest in the system, make users contribute more, and spend time in the system, built 3 features namely point, daily login, and badge, the results of the questionnaire give the results of Linear Regression give data = -0.571 + 1,278 (points) + 0,498 (daily login) - 0.764 (badge) + ε which can be concluded that the badge has no effect, while the point and daily login has an effect in increasing the motivation of users to share data on the UGC application


Availability
Inventory Code Barcode Call Number Location Status
2007000079T32000T320002020Central Library (REFERENSI)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T320002020
Publisher
Inderalaya : Prodi Sistem Informasi, Fakultas Ilmu Komputer, Universitas Sriwijaya., 2020
Collation
xii, 64 hlm.; 29 cm
Language
Indonesia
ISBN/ISSN
1
Classification
005.120 7
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Jurusan Teknik Informatika
Pemograman Aplikasi
Specific Detail Info
-
Statement of Responsibility
NO
Other version/related

No other version available

File Attachment
  • PENGEMBANGAN GAMIFICATION SEBAGAI MOTIVATOR DALAM APLIKASI UGC (USER GENERATED CONTENT) (STUDI KASUS : GPS LOGGER PALEMBANG-INDRALAYA)
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