Skripsi
PROFIL REGULASI DIRI SISWA ADIKSI GAME ONLINE KELAS XI DI SMA SRIJAYA NEGARA PALEMBANG
This research is a quantitative descriptive method that aims to find out how the self-regulation profile of online game addiction class XI students at Srijaya State High School Palembang. The population in this study were all students of class XI totaling 236 students. Samples were taken by using the purposive sampling technique with online addiction criteria based on high intensity, low intensity with a total of 30 students. The data collection instrument was a self-regulation learning questionnaire using a Likert scale model of pruning. Data analysis was performed using a percentage formula. The results of the analysis of this study shows that the self regulation of online game addiction students learning in the high category with a percentage of 27%, while the self regulation of learning online game addiction students in the medium category with a percentage of 43%, and the self learning regulation of online game addiction students in the low category with a percentage 30%. The conclusion of this research is self-regulation of online game addiction students who are in the category of being proficient, possibly because students have high motivation in themselves, still aware of their responsibilities as a student, so that they can regulate and control their behavior, leading to positive directions in act in their environment. Keyword: Self Study Regulation, Addiction Online Game
Inventory Code | Barcode | Call Number | Location | Status |
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2007001666 | T30113 | T301132020 | Central Library (REFERENSI) | Available but not for loan - Not for Loan |
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