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Image of PERAN EFIKASI DIRI TERHADAP KECANDUAN GAME ONLINE MOBILE LEGENDS PADA REMAJA DI KOTA PALEMBANG

Skripsi

PERAN EFIKASI DIRI TERHADAP KECANDUAN GAME ONLINE MOBILE LEGENDS PADA REMAJA DI KOTA PALEMBANG

Major T., John - Personal Name;

Penilaian

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Penilaian anda saat ini :  

The aim of the study is determining the role of self-efficacy toward addiction online games Mobile Legends in palembang city. This study hypothesizes that there is a role of self-efficacy toward addiction Mobile Legends on adolescents in Palembang city. The population of this research was teenagers aged 12-21 years in Palembang City with unknown numbers. The research sample of 150 teenagers in the city of Palembang. Sampling using a purposive sampling technique. The study measurements are online game addiction scale and self-efficacy scale that refer to Griffith and Davies’s (2005) online game addction and the Bandura’s (1997) self-efficacy scale of the dimension. The research used simple regression analysis. The results of a simple regression analysis showed R = 0.553 and R Square = 0.306, F = 65.361, P = 0.000 (p


Availability
Inventory Code Barcode Call Number Location Status
2007000211T37848T378482020Central Library (REFERENCES)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T378482020
Publisher
Inderalaya : Prodi Psikologi, Fakultas Kedokteran Universitas Sriwijaya., 2020
Collation
xiv, 88 hlm.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
155.507
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Psikologi
Psikologi Remaja
Specific Detail Info
-
Statement of Responsibility
MI
Other version/related

No other version available

File Attachment
  • PERAN EFIKASI DIRI TERHADAP KECANDUAN GAME ONLINE MOBILE LEGENDS PADA REMAJA DI KOTA PALEMBANG
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