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Image of ANALISIS PENGGUNAAN EFEK VISUAL PADA PEMROGRAMAN GAME 2D TERHADAP TINGKAT KESULITAN DAN KEPUASAN PEMAIN

Skripsi

ANALISIS PENGGUNAAN EFEK VISUAL PADA PEMROGRAMAN GAME 2D TERHADAP TINGKAT KESULITAN DAN KEPUASAN PEMAIN

Wahyu, Safitra  - Personal Name;

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2D game is a type of video game that takes place in a two-dimensional environment, which means that it is limited to two main axes, the X-axis and the Y-axis. In 2D games, the graphics and objects in the game are usually displayed in two dimensions without any 3D effects, so they appear flat on the screen. With the gaming industry experiencing rapid development, 2D games remain a popular choice. The use of visual effects in 2D games is important in improving the visual quality and gaming experience. This study aims to analyze the effect of visual effects in 2D game programming on the level of difficulty and player satisfaction. The research method used the GUESS-18 scale to evaluate player perceptions. The main findings showed significant differences in difficulty and satisfaction between two 2D games, Ori the Blind Forest and Cuphead, specifically in playfulness and visual aesthetics. The analysis showed that the percentage of player satisfaction in Cuphead was higher (4.21%) than Ori the Blind Forest (4.13%), while the game difficulty of Ori the Blind Forest was lower (2.79%) than Cuphead (2.92%). This research provides insights for game developers to optimize visual effects to enhance the 2D gaming experience.


Availability
Inventory Code Barcode Call Number Location Status
2407004350T150392T1503922024Central Library (Reference)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1503922024
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2024
Collation
xiii, 95 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.150 7
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Teknik Informatika
Game 2D
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
GERAKAN NPC OTOMATIS PADA GAME 2D TOP-DOWN SHOOTER MENGGUNAKAN ALGORITMA THETAid
PENYESUAIAN KESULITAN OTOMATIS PADA GAME 2D SHOOTER MENGGUNAKAN FUZZY LOGICid
File Attachment
  • ANALISIS PENGGUNAAN EFEK VISUAL PADA PEMROGRAMAN GAME 2D TERHADAP TINGKAT KESULITAN DAN KEPUASAN PEMAIN
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