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Image of OTOMATISASI PLAYER CHARACTER PADA PERMAINAN ULAR DIGITAL DENGAN RINTANGAN ACAK MENGGUNAKAN ALGORITMA DEEP Q-LEARNING

Skripsi

OTOMATISASI PLAYER CHARACTER PADA PERMAINAN ULAR DIGITAL DENGAN RINTANGAN ACAK MENGGUNAKAN ALGORITMA DEEP Q-LEARNING

Wiotama, Iqbal Fanosa - Personal Name;

Penilaian

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Penilaian anda saat ini :  

Player character requires a user to control its movements. The automation of a player character aims to create an agent capable of replacing the user. Deep Q-Learning (DQL) is one of the reinforcement learning algorithms commonly employed for automating player characters. This study implements the automation of a player character while introducing random obstacles into the game environment. The purpose is to examine the adaptability of the developed Artificial Intelligence (AI) agent in decision-making within a dynamically changing simulation environment, while simultaneously achieving the highest possible score. The data used in this research are continuous simulation data obtained through reward and punishment mechanisms. The performance of the various models developed in this study is evaluated based on the high scores and mean scores achieved by each model during the execution of the simulated game environment.


Availability
Inventory Code Barcode Call Number Location Status
2507006080T184915T1849152025Central Library (REFERENCE)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1849152025
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2025
Collation
xv, 98 hlm.; ilus.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
006.307
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Teknik Informatika
Otomatisasi permainan, Permainan ular digital
Specific Detail Info
-
Statement of Responsibility
TUTI
Other version/related

No other version available

File Attachment
  • OTOMATISASI PLAYER CHARACTER PADA PERMAINAN ULAR DIGITAL DENGAN RINTANGAN ACAK MENGGUNAKAN ALGORITMA DEEP Q-LEARNING
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