Skripsi
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR
This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included interviews, observations, documentation, validation sheets, and questionnaires. The average validation score from all validators was 93,7%, categorized as “very valid.” The media was then tested through one-to-one trials and small group trials. The average practicality score was 95,8%, categorized as “very practical”. The findings conclude that the gamification based learning media is valid and practical for enhancing students’ understanding and supporting classroom learning. This product is recommended to support science learning aligned with the Merdeka Curriculum in elementary schools. Keywords: Gamification, Water Cycle, Interactive Media, Elementary Education
| Inventory Code | Barcode | Call Number | Location | Status |
|---|---|---|---|---|
| 2507004836 | T181191 | T1811912025 | Central Library (REFERENS) | Available but not for loan - Not for Loan |
| Title | Edition | Language |
|---|---|---|
| PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 1 INDRALAYA UTARA | id |