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Image of PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR

Skripsi

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR

Putri, Septia Rahma - Personal Name;

Penilaian

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Penilaian anda saat ini :  

This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included interviews, observations, documentation, validation sheets, and questionnaires. The average validation score from all validators was 93,7%, categorized as “very valid.” The media was then tested through one-to-one trials and small group trials. The average practicality score was 95,8%, categorized as “very practical”. The findings conclude that the gamification based learning media is valid and practical for enhancing students’ understanding and supporting classroom learning. This product is recommended to support science learning aligned with the Merdeka Curriculum in elementary schools. Keywords: Gamification, Water Cycle, Interactive Media, Elementary Education


Availability
Inventory Code Barcode Call Number Location Status
2507004836T181191T1811912025Central Library (REFERENS)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1811912025
Publisher
Indralaya : Prodi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2025
Collation
xvii, 101 hlm.; ilus.; tab, 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
371.307
Content Type
Text
Media Type
unmediated
Carrier Type
other (computer)
Edition
-
Subject(s)
Metode Pembelajaran
Prodi Pendidikan Guru Sekolah Dasar
Specific Detail Info
-
Statement of Responsibility
MURZ
Other version/related
TitleEditionLanguage
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 1 INDRALAYA UTARAid
File Attachment
  • PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR
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