Skripsi
IMPULSIVE BUYING DALAM PEMBELIAN ITEM VIRTUAL PADA PEMAIN ONLINE MOBILE GAMES
This study aims to investigate the characteristics of impulsive buying behaviour in virtual item purchases among online mobile game players. A total of 150 online mobile game players participated in this research, selected using a purposive sampling technique. The measurement instrument used was the Impulsive Buying Tendency scale developed by Verplanken & Herabadi (2001), which had been translated and adapted into Bahasa Indonesia. The results indicates that the level of impulsive buying behaviour in virtual item purchases among online mobile game players is classified within the high category, based on the conducted categorization.
Inventory Code | Barcode | Call Number | Location | Status |
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2507004970 | T181074 | T1810742025 | Central Library (REFRENCE) | Available but not for loan - Not for Loan |