Skripsi
EFEKTIVITAS PERMAINAN ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN SEJARAH DI SMK PGRI TANJUNG RAJA
This study aims to test the effectiveness of the snakes and ladders game media on students' cognitive learning outcomes in history subjects at SMK PGRI Tanjung Raja. Using a quasi-experimental method and a nonequivalent control group design, this study involved 10th grade students divided into an experimental class (learning with the snakes and ladders game) and a control class (conventional learning). Learning outcome data were collected through multiple-choice tests and analyzed using a t-test. The results of the analysis showed a significant difference, where the average post-test score of the experimental class reached 87.069, while the control class obtained an average of 77.44. This significant difference proves that the use of the snakes and ladders game as a learning medium is effective in improving student learning outcomes and interest in history, making it an innovative teaching alternative. Keywords: History learning media, Snakes and Ladders game, and Cognitive learning outcomes.
Inventory Code | Barcode | Call Number | Location | Status |
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2507005877 | T184562 | T1845622025 | Central Library (Reference) | Available but not for loan - Not for Loan |