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Image of PEMBANGKITAN TINGKAT BANTUAN ADAPTIF PADA PERMAINAN PEMBELAJARAN PEMROGRAMAN MENGGUNAKAN LOGIKA SAMAR

Skripsi

PEMBANGKITAN TINGKAT BANTUAN ADAPTIF PADA PERMAINAN PEMBELAJARAN PEMROGRAMAN MENGGUNAKAN LOGIKA SAMAR

Iskandar, Ananda Haykel - Personal Name;

Penilaian

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Penilaian anda saat ini :  

Educational games require an adaptive assistance level system to adjust the level of help provided according to the player's ability. This study aims to develop an adaptive assistance level system based on fuzzy logic using the Mamdani and Sugeno methods, with inputs including stars, completion, and time. The system was implemented using the Python programming language and tested with 1,000 simulated data entries generated based on the stars, completion, and time variables. The Mamdani method was used to produce linguistic outputs, while the Sugeno method generated numerical outputs. Evaluation results showed that the Mamdani method was more stable, with a standard deviation of 0.3353, while the Sugeno method exhibited greater variation with a standard deviation of 0.6045. In conclusion, fuzzy logic can effectively provide adaptive assistance based on player performance in educational games.


Availability
Inventory Code Barcode Call Number Location Status
2507004856T181299T1812992025Central Library (REFRENCE)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1812992025
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2025
Collation
xvi, 125 hlm.; ilus.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
004.07
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
HUSN
Other version/related

No other version available

File Attachment
  • PEMBANGKITAN TINGKAT BANTUAN ADAPTIF PADA PERMAINAN PEMBELAJARAN PEMROGRAMAN MENGGUNAKAN LOGIKA SAMAR
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