Skripsi
APPLICATION OF THE GAME EXPERIENCE QUESTIONNAIRE AND PLAYER EXPERIENCE OF NEED SATISFACTION IN ANALYZING THE LEVEL OF PLAYER EXPERIENCE AND SATISFACTION IN MOBILE VIDEO GAMES
Nowadays, video games are getting popular due to the rapid growth of technology, especially mobile technology. Video games are now able to be played on mobile devices whether in single or multiplayer mode by using the internet and it's free and available everywhere. Understanding player experience in mobile video games is essential for developers and researchers. This research evaluates player experience in a mobile video game using the Game Experience Questionnaire (GEQ) and Player Experience Questionnaire (PENS). The evaluation was performed using an online questionnaire form to the participants (N = 110) who had played the specific mobile game. Using the Core Questionnaire from the Game Experience Questionnaire and Player Experience of Need Satisfaction module, this research found that the Game Experience Questionnaire shows high scores values in the aspects of Immersion (4.22), Competence (3.25), and Positive Aspects (4.38) which indicates a good player experience, and the Player Experience of Need Satisfaction shows a rather balanced yet high score for each value that indicates a satisfying player experience.
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2407002943 | T144564 | T1445642024 | Central Library (References) | Available but not for loan - Not for Loan |
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