Skripsi
DESAIN PROTOTYPE MEDIA PEMBELAJARAN DENGAN METODE DESIGN THINKING (STUDI KASUS: SISWA KELAS IV SDN 197/IX PEMATANG GAJAH, KABUPATEN MUARO JAMBI)
The current obstacles in the world of education, especially those being faced by teacher of the class IV at SDN 197/IX Pematang Gajah, Kabupaten Muaro Jambi, are low student literacy and a lack of student enthusiasm in teaching and learning activities. Therefore, a learning media prototype was designed that uses game aspects in it. With the Design Thinking method which functions as a guide in knowing user needs and designing prototypes. After the prototype has been created, usability testing will be carried out on users using the User Experience Questionnaire (UEQ) as an assessment instrument. The usability testing results obtained from the User Experience Questionnaire (UEQ) analysis were that all scales (attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty) received the "excellent" category.
Inventory Code | Barcode | Call Number | Location | Status |
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2407001945 | T141993 | T1419932024 | Central Library (References) | Available but not for loan - Not for Loan |
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