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Image of DESAIN PROTOTYPE MEDIA PEMBELAJARAN DENGAN METODE DESIGN THINKING (STUDI KASUS: SISWA KELAS IV SDN 197/IX PEMATANG GAJAH, KABUPATEN MUARO JAMBI)

Skripsi

DESAIN PROTOTYPE MEDIA PEMBELAJARAN DENGAN METODE DESIGN THINKING (STUDI KASUS: SISWA KELAS IV SDN 197/IX PEMATANG GAJAH, KABUPATEN MUARO JAMBI)

Salsabila, Istiana - Personal Name;

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Penilaian anda saat ini :  

The current obstacles in the world of education, especially those being faced by teacher of the class IV at SDN 197/IX Pematang Gajah, Kabupaten Muaro Jambi, are low student literacy and a lack of student enthusiasm in teaching and learning activities. Therefore, a learning media prototype was designed that uses game aspects in it. With the Design Thinking method which functions as a guide in knowing user needs and designing prototypes. After the prototype has been created, usability testing will be carried out on users using the User Experience Questionnaire (UEQ) as an assessment instrument. The usability testing results obtained from the User Experience Questionnaire (UEQ) analysis were that all scales (attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty) received the "excellent" category.


Availability
Inventory Code Barcode Call Number Location Status
2407001945T141993T1419932024Central Library (References)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1419932024
Publisher
Indralaya : Prodi Sistem Informasi, Fakultas Ilmu Komputer., 2024
Collation
xvi, 41 hlm.; ilus.; tab.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
005.360 7
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Sistem Informasi
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related

No other version available

File Attachment
  • DESAIN PROTOTYPE MEDIA PEMBELAJARAN DENGAN METODE DESIGN THINKING (STUDI KASUS: SISWA KELAS IV SDN 197/IX PEMATANG GAJAH, KABUPATEN MUARO JAMBI)
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