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Image of PENERAPAN COGNITIVE WALKTROUGH UNTUK EVALUASI GAME EDUKASI “AYO BELAJAR MENGENAL BUAH”

Skripsi

PENERAPAN COGNITIVE WALKTROUGH UNTUK EVALUASI GAME EDUKASI “AYO BELAJAR MENGENAL BUAH”

Hakim, Muhammad Hidayat - Personal Name;

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Penilaian anda saat ini :  

Educational games have become one of the effective learning media to enhance learning interest, especially among children. In this study, we developed an educational game titled (Let’s Learn About Fruits ) to provide an interactive and enjoyable learning experience. The game was designed using Construct 2, and the development process followed the Prototyping method, enabling design iterations based on user feedback. To evaluate the user experience, this study applied the cognitive walkthrough method, focusing on analyzing how easily users can understand and complete tasks in the game. The evaluation involved several 40 kids evaluators to identify usability issues that could affect the gaming experience. The findings indicate that this game effectively helps children recognize various types of fruits, although some interface elements need improvement to enhance navigation ease. These results are expected to contribute to the development of educational games that are not only engaging but also supportive of the learning process. Keywords : Educational game, User experience, Cognitive walkthrough , Construct 2


Availability
Inventory Code Barcode Call Number Location Status
2507003379T175311T1753112025Central Library (Reference)Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1753112025
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2025
Collation
v, 103 hlm., ilus., tab.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
004.07
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
MI
Other version/related

No other version available

File Attachment
  • PENERAPAN COGNITIVE WALKTROUGH UNTUK EVALUASI GAME EDUKASI “AYO BELAJAR MENGENAL BUAH”
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