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Image of Language, Gender and Videogames

Electronic Resource

Language, Gender and Videogames

Heritage, Frazer - Personal Name;

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This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.


Availability
Inventory Code Barcode Call Number Location Status
2108000346EB0005996305.3 Her lCentral Library (OPAC)Available
Detail Information
Series Title
-
Call Number
305.3 Her l
Publisher
Springer : Palgrave Macmillan Cham., 2021
Collation
xiv, 245p.:ill
Language
English
ISBN/ISSN
978-3-030-74398-7
Classification
305.3
Content Type
Ebook
Media Type
-
Carrier Type
online resource
Edition
1
Subject(s)
Gender
Specific Detail Info
-
Statement of Responsibility
BRF
Other version/related

No other version available

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  • Language, Gender and Videogames
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