Skripsi
PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK KEMAMPUAN MENGHAFAL ASMAUL HUSNA ANAK USIA 5-6 TAHUN DI TK DAHLIA IB 2 PALEMBANG
This development research aims to develop and produce interactive multimedia products for the ability to memorize Asmaul Husna for children aged 5-6 years at the Dahlia IB 2 Palembang Kindergarten. The research model used in this research is the development of ADDIE (Analyze, Design, Develop, Implement and Evaluate) with modifications to the Tessmer evaluation through the stages of self evaluation, expert review, one-to-one evaluation and small group evaluation. Data collection techniques use interviews, questionnaires and observations using checklists. The research results show that the percentage of validation values by material validators is 75% and media validators is 90%. From the results of material and media validation, an average percentage of 82.5% was obtained with very valid criteria. The results of the one-to-one evaluation stage involving three children got a percentage score of 84.3% and the small group evaluation stage involving nine children got a percentage score of 88.8%. From the two stages the average percentage was obtained. amounting to 86.5% with very practical criteria. It can be concluded that interactive multimedia for the ability to memorize Asmaul Husna is valid and practical for children aged 5-6 years at Dahlia IB 2 Palembang Kindergarten.
Inventory Code | Barcode | Call Number | Location | Status |
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2407001858 | T141729 | T1417292024 | Central Library (References) | Available but not for loan - Not for Loan |
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